Full notes
Full Bandits update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Events
- Balance
- Server
Bandits changes
Bandits v1.1.0 is up on Steam! I've spent some time tinkering, fixing, and improving a lot of stuff all over the place!
General
Added Spanish localization! (¡SI SEÑOR QUE BIEN!)
Added a couple of Steam Achievements!
Moved game to the latest version of UE4 for increased performance and stability!
Many, MANY, tweaks all over the game.
Gameplay
Created a 16th challenge, so now every character has 2!
I made all kinds of changes in almost all other Solo Missions as well!
Alexandra Basic Attack: 25% less cooldown and 25% less damage, and 5 ammo instead of 3.
Fixed quite a lot of small bugs on many Solo Missions.
Ai Enemies no longer attack things they shouldn't, nor do they get stuck anymore.
The really big enemy turrets now have more boss-like patterns of attack.
Reviewed all the text and made some tweaks here and there. (Had to reviewed them anyway to make the Spanish translation)
Performance
Static Mesh Streaming, meaning geometry out of sight is unloaded from memory, and only loaded when needed.
Rigged stuff cheaper to compute
Shader permutation reductions: Game is a bit easier on the GPU!
With this patch I consider Bandits complete. I won't keep adding any more new stuff to it. But if any bugs or issues are reported I will fix those for sure!
Btw, do you know why the game is played by the chickens?? Because they're running a simulation, dude! It was all fake!
I will keep working on the Bandits franchise! Bandits: Enter the Fray will be the next entry on the Bandits universe!
Follow me on Twitter @BenerotEmpire or Join the Discord Server to stay informed about future projects :D!
Source
Changelog.gg summarizes and formats this update. How we read updates.
