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Steam News30 July 202629d ago

New goal: an early access the 31th of August 2026!

Why isn't Early Access coming out today? The first thing is that the high temperatures in France have dampened my enthusiasm, if I may say so.

Full notes

Full Band of Mercenaries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedWhy isn't Early Access coming out today?Next, I underestimated the development time, and the “little” rogue-lite campaign has ultimately become a concept in its own right: The idea is to keep evolving it—as soon as enough players reach the end, a new chapter will be rolled out!
changedWhat is left to do for the early access ?In practical terms, there’s still quite a bit of work left to do on the game. I need to record numerous voice lines for the narrator and other characters, then integrate them into the game. After that, a lot of testing lies ahead to minimize any issues you might encounter at launch. There are bound to be a few bugs left, but I want to make sure the experience is as enjoyable as possible right from the start.
changedWhat is the new plan ?Record missing sounds
addedAs always:Believe it or not, if you’re reading this, you’re already part of the creative process bringing Band of Mercenaries to life. Every message, every wishlist add, every small reminder that I’m not alone in wanting this game to exist pushes me to keep going.

Band of Mercenaries changes

addedNext, I underestimated the development time, and the “little” rogue-lite campaign has ultimately become a concept in its own right: The idea is to keep evolving it—as soon as enough players reach the end, a new chapter will be rolled out!
changedIn practical terms, there’s still quite a bit of work left to do on the game. I need to record numerous voice lines for the narrator and other characters, then integrate them into the game. After that, a lot of testing lies ahead to minimize any issues you might encounter at launch. There are bound to be a few bugs left, but I want to make sure the experience is as enjoyable as possible right from the start.
changedRecord missing sounds
addedBelieve it or not, if you’re reading this, you’re already part of the creative process bringing Band of Mercenaries to life. Every message, every wishlist add, every small reminder that I’m not alone in wanting this game to exist pushes me to keep going.

Why isn't Early Access coming out today?

The first thing is that the high temperatures in France have dampened my enthusiasm, if I may say so. I didn’t want to overheat my computer and wear it out faster, and even without that, it’s not very pleasant to work while drenched in sweat. ːsteamhappyː

Next, I underestimated the development time, and the “little” rogue-lite campaign has ultimately become a concept in its own right: The idea is to keep evolving it—as soon as enough players reach the end, a new chapter will be rolled out!

But anyway, everything takes time when you want to do it right. For example, just finding the right music can throw me off track and make time fly by...

What is left to do for the early access ?

In practical terms, there’s still quite a bit of work left to do on the game. I need to record numerous voice lines for the narrator and other characters, then integrate them into the game. After that, a lot of testing lies ahead to minimize any issues you might encounter at launch. There are bound to be a few bugs left, but I want to make sure the experience is as enjoyable as possible right from the start.

I’d also like to get the game out to as many people as possible. I’ve come to terms with the fact that its appeal is somewhat limited, but I have to try everything I can to avoid having regrets later on. At least I’ll be able to tell myself that I gave it my all.

What is the new plan ?

Disclaimer: That’s what I’m planning, but it’s still just a theory!

  • Record missing sounds

  • Improve some arenas

  • Test, test and test

  • Resolve bugs

  • Market the game

  • Handle steam plateform for release

As always:

Believe it or not, if you’re reading this, you’re already part of the creative process bringing Band of Mercenaries to life. Every message, every wishlist add, every small reminder that I’m not alone in wanting this game to exist pushes me to keep going.

Source

Steam News / 30 July 2026

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