Full notes
Full Balloonatics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
While we work on adding new weapons, game modes and levels, we're also still focused on increasing the performance and stability of the game. This patch includes some significant improvements in these areas that we have made over the past couple of weeks.
Game and Performance Improvements
Signifcantly optimized the graphical performance on each level with an average 50% decrease in draw calls per frame.
Increased graphical performance of player baskets.
Retextured some game items including basket fan, frames, walls and more.
Many weapons and items now have Level of Detail rendering which decreases their polygon count as they move further from view.
Empty weapons no longer stay in your basket. If you drop them in your basket they will despawn immediately. This declutters baskets and makes it easier for players to know which weapons still have ammo. You can still launch empty weapons from your slingshot if you load them instead of dropping them.
Added environmental details into the Ice Cavern and Base Camp.
Bug Fixes
Fixed a bug that caused the laser drone to fall out of sky randomly.
Fixed some UI and Navigation bugs.
Fixed a bug that would stop players Special Ability from charging after use in certain situations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
