Full notes
Full Balloonatics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
For our first patch release, we have added a new character, Kali, improved all other character models and animations, reconstructed most of the UI and of course, fixed some bugs. We also spent a lot of this time getting the game ready for future phases.
Characters
Recreated every character model with more detail and improved model skinning.
Added facial expressions to each character.
Created animations for character select screens to suit each character.
Added a new character, Kali.
UI
Added new character select screen.
Added matchup screen to show match type and who's on each team.
Added victory and defeat screens.
Added a scoreboard to the end of the match.
Players are now taken back to the lobby automatically after a countdown at end of match.
New Scoreboard layout and design.
New Challenges board layout and design.
Challenges start screen has changed and is more informative. It will also tell you your previous score before you start the challenge.
End of challenge screen has changed to show your medal (if you won a medal), your score and your previous score.
Gameplay Changes
Throw time has been reduced in non-VR, players can now throw at full force much faster.
Weapon spawn rates have been tweaked for balance.
Fixes
Music volume is now saved.
Fixed a crash that would sometimes happen when loading into a lobby after accepting an invite.
Source
Changelog.gg summarizes and formats this update. How we read updates.
