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Steam News29 April 20262mo ago

Update 1: Looking better!

Visual overhaul Ball roller has received new visuals, shadows make a bold entrance giving greater depth to the environments.

Full notes

Full Ball Roller update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions2 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Performance
  • Fixes
addedVisual overhaulBall roller has received new visuals, shadows make a bold entrance giving greater depth to the environments. A few touches of PostFX and improved particle systems accompany this visual update (If you want to go back to the old visuals you can do so in the settings menu)
addedThe CastleA new climb has been added, a large crumbling castle sat high on the mountain. It provides multiple paths for climbing its interior and an exceptionally difficult balance testing climb in its later half.
addedThe CastleIt also features 2 new trinkets for players to collect!
fixedFixes + Additions:Camera logic re-written to improve image stability at high speeds
changedFixes + Additions:Cave PostFX bounds have been adjusted, should fix areas appearing overly bright
fixedFixes + Additions:Cave PostFX flashing fixed with engine update

Visual overhaul

Ball roller has received new visuals, shadows make a bold entrance giving greater depth to the environments. A few touches of PostFX and improved particle systems accompany this visual update (If you want to go back to the old visuals you can do so in the settings menu)

The Castle

A new climb has been added, a large crumbling castle sat high on the mountain. It provides multiple paths for climbing its interior and an exceptionally difficult balance testing climb in its later half.

It also features 2 new trinkets for players to collect!

  • Note, there are known visual issues with the reflective floor in the castle. It is being worked on

Fixes + Additions:

  • Camera logic re-written to improve image stability at high speeds

  • Cave PostFX bounds have been adjusted, should fix areas appearing overly bright

  • Cave PostFX flashing fixed with engine update

  • Forrest area now has new music (playing when player reaches specific areas) (This will be how all other areas receive their music)

  • Controller zoom input adjusted, should be easier to use

  • 2 new trinkets for players to collect (A total counter is on the TODO)

As always, use the steam forums to to provide feedback, and thankyou for playing!

Source

Steam News / 29 April 2026

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