Full notes
Full Ball Roller update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
- Fixes
Visual overhaul
Ball roller has received new visuals, shadows make a bold entrance giving greater depth to the environments. A few touches of PostFX and improved particle systems accompany this visual update (If you want to go back to the old visuals you can do so in the settings menu)
The Castle
A new climb has been added, a large crumbling castle sat high on the mountain. It provides multiple paths for climbing its interior and an exceptionally difficult balance testing climb in its later half.
It also features 2 new trinkets for players to collect!
Note, there are known visual issues with the reflective floor in the castle. It is being worked on
Fixes + Additions:
Camera logic re-written to improve image stability at high speeds
Cave PostFX bounds have been adjusted, should fix areas appearing overly bright
Cave PostFX flashing fixed with engine update
Forrest area now has new music (playing when player reaches specific areas) (This will be how all other areas receive their music)
Controller zoom input adjusted, should be easier to use
2 new trinkets for players to collect (A total counter is on the TODO)
As always, use the steam forums to to provide feedback, and thankyou for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
