Full notes
Full Bait Soul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
Latest Update:
This update brings a full rebalance of character stats, replacing the previous values with a more consistent growth curve.
We’ve also added stat descriptions so players can better understand what each stat does.
To keep repeated runs more challenging, we’ve opened the next two difficulty levels early. These are still a work in progress and will continue to be adjusted.
Optimizations:
Sprint-related relic effects can now exist at the same time
Improved drop weighting
Bug Fixes:
Fixed an issue where the attack bonus from enhanced Soul Orbs was not shown on the weapon panel
Fixed an issue where treasure chests could slowly move on their own
Fixed an issue where empty chests could appear
Fixed an issue where the Boss could spawn in the wrong position and get stuck near the edge
Fixed an issue where interaction prompts could still appear after breaking jars
This update includes many refactors and improvements. Although we’ve tested it many times, new issues may still appear.
Please feel free to share any bugs, suggestions, or feedback with us.
We will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Thank you for your continued support and companionship!
— Bold Fish —
Source
Changelog.gg summarizes and formats this update. How we read updates.
