In this update2
Full notes
Full Bait Soul update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Performance
- Gameplay
- Store
Bait Soul changes
Since the last release, the game has undergone many changes. To provide a better experience for our demo players, we’ve rolled out a new update focused on overall optimization and refinement, aiming to improve the game’s completeness and smoothness. Although this update isn’t heavily content-driven, we’re continuously working to expand the game—more major updates are planned for the final demo version.
🆕 Additions:
Fast Travel System: Makes movement quicker and exploration smoother!
- 6 New RelicsA first batch of new content—more to come in the future. Stay tuned!
- Black MarketA mysterious shop is now open. Be sure to see what unique items are available!
⚙️ Optimizations:
Comprehensive Music Upgrade: All background music has been replaced to enhance immersion and atmosphere.
Improved Visual Effects: Optimized overall visual performance for a more refined and polished look.
- Balance AdjustmentsSlightly reduced damage for certain ranged weapons to maintain combat balance.
In addition, we’ve made a range of subtle tweaks and under-the-hood improvements. While these may not be immediately noticeable, they help deliver a more stable gameplay experience.
The game is still in active development, and we greatly appreciate your patience and support. We’re taking things step by step and welcome everyone’s feedback!
We’ll continue listening to your suggestions, addressing issues, and refining the game to deliver a more polished experience. Thank you for your continued companionship and support!
-BOLD FISH-
Source
Changelog.gg summarizes and formats this update. How we read updates.
