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Full BadSmith update
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What changed
- Balance
Greetings fellow blacksmiths!
I haven't written devblogs for a long time, the reason is clear as day, I'm drowning in my studies and it's harder for me to find time for my tasks.
But why am I talking about myself, yes, in the blacksmith we continue to do unnecessary things, just now we finished with the mechanics of running and falling. Now when you run for a long time, your stamina runs out and you fall face down into the ground or bricks. We'll post on social networks and Discord soon.
I really hope that in March we'll start speeding up with the Anvil and the mini-game. There, about 50% is ready, but it's still very raw.
I really want to show the Anvil and its features, but alas, we're waiting for March.
p.s.
If there's been no information from us for a long time, then most likely it's just because of work and business, but we never forget about the blacksmith and try to devote time to it almost every day.
Cheers!
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