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Full Badiya: Desert Survival update
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Repeated intro
Hello everyone, Badiya Alpha 1.9.5 is now live and it features several game changing features that will take your survival experience to the next level. The following features were added:
What changed
- Gameplay
- Balance
- Maps
- Events
- Performance
- UI and audio
Badiya: Desert Survival changes
* PLAY THE WAY YOU WANT
You can now choose from the following modes that fit different play styles: - Exploration: Made for more casual players. There are no survival meters to worry about. You can only lose health by getting hurt by bullets, melee attacks, fire or animal bites. (Health and Stamina are the only things you worry about). If you die and load from last checkpoint you don't incur any penalty, you keep your inventory as it was when you died. - Survival: The balanced mode for playing the game. If you die, you will re-spawn at the nearest visited friendly POI. You also lose 30% of the items you had on you but they are kept in a chest box where you died, so you can go there and reclaim the contents again if you wish. The chest will expire after 24 hours. - Hardcore: Like Survival mode, but has only one save slot that is deleted if you die (permadeath)
* START MULTIPLE GAMES
Now when you start a new game you get to assign a specific slot for it that will be used for saving. This means you can start different journeys with different play styles (a villain, a hero, an explorer, a camper, etc...)
* UNIQUE NAMES FOR PEOPLE AND PLACES
When you used to discover POIs you used to see a generic name like "YOU DISCOVERED A VILLAGE". And in quest objectives you also had generic names like "Deliver meat to CIVILIAN in BEDOUIN CAMP". We now have a system for generating unique names for POIs and for people mentioned in quest objectives which gives them more realism. Those names will also be shown on the map and compass on top of the screen.
* NEW PROGRESS SAVING SYSTEM
Saving: We now save on the following events: -Saving at Lean-to or other sleep location -Visiting a friendly POI -Quitting the game Loading: -When loading the game, start player at either the lean-to or last friendly POI, whichever was visited LAST. -If you want to load the game, you have to go to main menu, click on Continue and choose the profile slot you want.
* NO MORE STARTER KITS:
Starter kits that you choose from (Bedouin, Explorer, Aviator, Soldier, Bandit) were meant to give you a head start in the world of Badiya with a proper clothing setup and some items such as tools, a weapon, and some ammo. However, they took away from the survival experience and so we wanted to give you that feeling of building yourself from scratch and so now you will start with only your basic thobe and pants on.
* SALVAGING IS BACK!
Previously you were able to salvage any item from the inventory, but that created an imbalance in the game where you could salvage an item quickly, get many sub items, sell them and break the economy. Now we tied the salvaging function to the crafting station that you have to build first.
* BUILD ANYWHERE, EVEN INSIDE POIS
We previously restricted building to outside POIs as to avoid having our AI characters getting stuck on the stuff you build. Now we account for that and obstacle avoidance will get better in upcoming releases.
* CRASHES ARE FIXED
For a while there has been a bug that causes a memory leak and a crash when playing the game which has been hard to track and fix but now we believe it is properly fixed and there shouldn't be any more crashes with the game from what we see in our tests.
* ONE TIME UNITS SETUP
Currently every time you start a new game, you are asked to select the units you want for weight, distance and temperature. Now they will be asked of you only in the language selection screen that you see when you first run the game for the first time. After that you can change them from the "Units" panel in "Options" menu.
* CONDITION OF LOOTABLE ITEMS
Lootable items (Weapons, Clothes, Food, etc...) from any dead body will now be at low condition and that should reflect in their salvagability and their selling price. This solves the issue of getting rich and well armed quickly by just clearing a single POI as the items you pick now from your enemies will be of low value/use.
* REPAIRING ITEMS
You can now use a processing station to repair the condition of different items in your inventory. We will very soon add a Repair NPC in villages who will do the same as well. We will also add a weapon jamming property so you have to maintain your weapons.
* SMALL FIXES
Takedowns on enemies are now assigned to the second interaction button. This is done to avoid doing a takedown attack on civilians by mistake instead of interacting with them. - Fixed an issue where you couldn't pickup clay objects that were on the clay patch near wells. - Fixed an issue where you could potentially get stuck in a loop while trying to open a chestbox that is near a wall. - Fixed the issue of being unable to run (game tells you that you are encumbered) even though you are not. We will be following this release with a few hot fixes over the next 10 days to solve any potential issues and to add some small fixes. As always, looking forward to your feedback. Best Regards from the whole Semaphore team, Ahmad Jadallah (@AhmadJadallah) Director of Development Semaphore (@SemaphoreLab)
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