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Full Badiya: Desert Survival update
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Repeated intro
Hello everyone, We wanted to give you an update on the upcoming Alpha 1.9.5 update for Badiya (Targeting February for release), which will introduce the following features:
What changed
- Balance
- Gameplay
- Events
- Performance
- UI and audio
Badiya: Desert Survival changes
* PLAY THE WAY YOU WANT
You can now choose from the following modes that fit different play styles: - Survival: which is the current one as it is. If the player dies, he will re-spawn at the NEAREST + VISITED friendly POI. You also lose 30% of the items you had on you but they are kept in a chest box where you died, so you can go there and reclaim them again if you wish. The chest will be there for 24 hrs and then expire. - Exploration: Made for more casual players. Has no needs meters. You can only lose health by getting hurt by bullets, punches, fire or animal bites. (Health and Stamina are the only things you worry about). If you die and load from last checkpoint doesn’t incur any penalty, you keep everything as it was when died. - Hardcore: Like Survival mode, but has only one save slot that is deleted if you die (permadeath)
* START MULTIPLE GAMES
Now when you start a new game you get to assign a specific slot for it that will be used for saving. This means you can start different journeys with different play styles.
* NEW PROGRESS SAVING SYSTEM
We now save on the following events: -Saving at Lean-to or other sleep location -Visiting a friendly POI -Quitting the game Loading: -When loading the game, start player at either the lean-to or last friendly POI, whichever was visited LAST. -If you want to load the game, you have to go to main menu, click on Continue and choose the profile slot you want.
* NO MORE STARTER KITS:
Starter kits that you choose from (Bedouin, Explorer, Aviator, Soldier, Bandit) were meant to give you a head start in the world of Badiya with a proper clothing setup and some items such as tools, a weapon, and some ammo. However, they took away from the survival experience and so we wanted to give you that feeling of building yourself from scratch and so now you will start with only your basic pants on.
* SALVAGING IS BACK!
Previously you were able to salvage any item from the inventory, but that created an imbalance in the game where you could salvage an item quickly, get many sub items, sell them and break the economy. Now we tied the salvaging function to the crafting station that you have to build first.
* BUILD ANYWHERE, EVEN INSIDE POIS
We previously restricted building to outside POIs as to avoid having our AI characters getting stuck on the stuff you build. Now we account for that and obstacle avoidance will get better in upcoming releases.
* CRASHES ARE FIXED
For a while there has been a bug that causes a memory leak and a crash when playing the game which has been hard to track and fix but now we believe it is properly fixed and there shouldn't be any more crashes with the game from what we see in our tests.
* ONE TIME UNITS SETUP
Currently every time you start a new game, you are asked to select the units you want for weight, distance and temperature. Now they will be asked of you only in the language selection screen that you see when you first run the game for the first time. After that you can change them from the "Units" panel in "Options" menu.
* CONDITION OF LOOTABLE ITEMS
Lootable items (Weapons, Clothes, Food, etc...) from any dead body will now be at low condition and that should reflect in their salvagability and their selling price. This solves the issue of getting rich and well armed quickly by just clearing a POI as the items you pick now from your enemies will be of low value/use.
* SMALL FIXES
Takedowns on enemies are now assigned to the second interaction button. This is done to avoid doing a takedown attack on civilians by mistake instead of interacting with them. - Fixed an issue where you couldn't pickup clay objects that were on the clay patch near wells. - Fixed an issue where you could potentially get stuck in a loop while trying to open a chestbox that is near a wall. - Fixed the issue of being unable to run (game tells you that you are encumbered) even though you are not. We will be releasing Alpha 1.9.5 in late March. We hope that these changes will drastically improve the way you play and enjoy the game. As always, looking forward for your feedback. Best Regards, Ahmad Jadallah (@AhmadJadallah) Director of Development Semaphore (@SemaphoreLab)
Source
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