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Steam News5 June 20188y ago

Alpha 1.8.2 is now Live!

Hello everyone, Alpha 1.8.2 is now live and it features the following: * Massive Improvement in Performance: You should now be able to get a solid 60 fps on ULTRA quality preset on cards equivalent to nVidia GTX 980 or

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Full Badiya: Desert Survival update

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Hello everyone, Alpha 1.8.2 is now live and it features the following:

What changed

0 fixes2 additions3 changes0 removals
  • Performance
  • Balance
  • Gameplay
added* Massive Improvement in Performance:You should now be able to get a solid 60 fps on ULTRA quality preset on cards equivalent to nVidia GTX 980 or GTX 1070 at 1080p resolution or 30 fps on 4K resolution. The only known slowdown now is when you approach a POI for the first time where there will be a 3 second dip in framerate while loading the new content but we are looking into ways to fix that as well.
changed* Improved Cloud Rendering:Clouds will now look much better with inner shadowing and smoother edges.
changed* Survival Needs Balancing:Based on your feedback, we tweaked the hunger, thirst and stamina rates as well as meat spoiling rates for a much more enjoyable survival experience.
added* Bow Crafting from Player Menu:You can now craft bows and arrows from player menu, but for the more powerful Crossbow and its variations you will need a crafting bench.
changed* Coming in Alpha 1.9Quest System Improvements: Chained Quests Main/Side Quests Quest Items Clarify Active/Completed Quests More Quest Types Optional Introductory Tutorial Quest that walks you through the game mechanics. - AI Improvements: While we did our best to include the following features in Alpha 1.8 we came to the conclusion that they need more time for development and polish to really shine and so we are moving those to the next release: You will be able to attack civilians and domestic animals in villages and bedouin camps. This was previously disabled as civilians weren't able to defend themselves, but now they will cower or run away from you if you point your weapon at them. Armed civilians will exist in villages and bedouin camps and will attack you if you attack them first. AI opponents will be able to get out of the Points of Interest they are in to chase after the player. Plus many other tweaks and fixes! As usual, please let us know your experience and feedback either here, on the forums or on our email feedback@semaphorelab.com Best Regards, Ahmad Jadallah Director of Development Semaphore

Badiya: Desert Survival changes

addedYou should now be able to get a solid 60 fps on ULTRA quality preset on cards equivalent to nVidia GTX 980 or GTX 1070 at 1080p resolution or 30 fps on 4K resolution. The only known slowdown now is when you approach a POI for the first time where there will be a 3 second dip in framerate while loading the new content but we are looking into ways to fix that as well.
changedClouds will now look much better with inner shadowing and smoother edges.
changedBased on your feedback, we tweaked the hunger, thirst and stamina rates as well as meat spoiling rates for a much more enjoyable survival experience.
addedYou can now craft bows and arrows from player menu, but for the more powerful Crossbow and its variations you will need a crafting bench.
changedQuest System Improvements: Chained Quests Main/Side Quests Quest Items Clarify Active/Completed Quests More Quest Types Optional Introductory Tutorial Quest that walks you through the game mechanics. - AI Improvements: While we did our best to include the following features in Alpha 1.8 we came to the conclusion that they need more time for development and polish to really shine and so we are moving those to the next release: You will be able to attack civilians and domestic animals in villages and bedouin camps. This was previously disabled as civilians weren't able to defend themselves, but now they will cower or run away from you if you point your weapon at them. Armed civilians will exist in villages and bedouin camps and will attack you if you attack them first. AI opponents will be able to get out of the Points of Interest they are in to chase after the player. Plus many other tweaks and fixes! As usual, please let us know your experience and feedback either here, on the forums or on our email feedback@semaphorelab.com Best Regards, Ahmad Jadallah Director of Development Semaphore

* Massive Improvement in Performance:

You should now be able to get a solid 60 fps on ULTRA quality preset on cards equivalent to nVidia GTX 980 or GTX 1070 at 1080p resolution or 30 fps on 4K resolution. The only known slowdown now is when you approach a POI for the first time where there will be a 3 second dip in framerate while loading the new content but we are looking into ways to fix that as well.

* Improved Cloud Rendering:

Clouds will now look much better with inner shadowing and smoother edges.

* Survival Needs Balancing:

Based on your feedback, we tweaked the hunger, thirst and stamina rates as well as meat spoiling rates for a much more enjoyable survival experience.

* Bow Crafting from Player Menu:

You can now craft bows and arrows from player menu, but for the more powerful Crossbow and its variations you will need a crafting bench.

* Coming in Alpha 1.9

  • Quest System ImprovementsChained Quests Main/Side Quests Quest Items Clarify Active/Completed Quests More Quest Types Optional Introductory Tutorial Quest that walks you through the game mechanics. - AI Improvements: While we did our best to include the following features in Alpha 1.8 we came to the conclusion that they need more time for development and polish to really shine and so we are moving those to the next release: You will be able to attack civilians and domestic animals in villages and bedouin camps. This was previously disabled as civilians weren't able to defend themselves, but now they will cower or run away from you if you point your weapon at them. Armed civilians will exist in villages and bedouin camps and will attack you if you attack them first. AI opponents will be able to get out of the Points of Interest they are in to chase after the player. Plus many other tweaks and fixes! As usual, please let us know your experience and feedback either here, on the forums or on our email feedback@semaphorelab.com Best Regards, Ahmad Jadallah Director of Development Semaphore

Source

Steam News / 5 June 2018

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