Full notes
Full Badiya: Desert Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, Notes: - If you like what we are doing please consider giving us a positive review in the game reviews section. - Installing the game on a SSD drive is highly recommended for the best experience. - The game defaults to "Medium" quality settings but you can change that from the Options-Graphics menu. Alpha 1.7.1 is here and it aims to provide a more polished experience to the game across the following areas:
What changed
- Performance
- UI and audio
- Maps
- Gameplay
- Balance
Badiya: Desert Survival changes
* Performance and Stability:
Major performance boost across all quality levels.
Overall game size went from 10 GB to 6 GB.
Options menu now offers full control over vSync and Frame Rate limit. By default both of them will be set to off but you should try to set frame rate limit to highest stabe number you are getting. For example if you keep getting 60-70 frames per second then it's best to set the limit to 60 so you get a constant stable 60. At that point you may consider turning vSync to 1 Frames to avoid screen tearing if you are getting it (but vSync has a performance cost so check if it's worth turning on or not).
Added additional graphical options such as "Anisotropic Filtering", "Soft Particles" and "View Distances"
Several bug fixes related to the quest system, map, fast travel, Saving/Loading and building system.
* Gameplay:
You can now cook meals in addition to items in through the "Cooking Station".
You can now build ground torches for your camp.
* User Interface:
On Controllers, the X button on Xbox Controller and Square button on PS4 controller are now used as the main interaction button instead of "Y/Triangle" to make it more in line with other open world games.
If you are using a PS4 controller, you will now see R1/R2/L1/L2 icons instead of "LB,RB,LT,RT".
When you salvage an item in your inventory you will get a confirmation dialog so you don't do it by mistake.
Removed "Salvage All" function from containers "chests/bodies/animals".
Easier switching between the inventories whenever two panels are shown on screen with a clear indicator to which panel is currently active.
Sub menu navigation through the keyboard now uses "z" and "x" instead of "[" and "]"
* Upcoming Features:
Armor (Head, Body, Foot) for both player and Enemies
Enemy AI Improvements
Gunplay aiming/feel Improvements
Gameplay balancing and improvements to avoid getting overpowered early in the game.
Loot boxes that are in dangerous places or require lock picking will have suitably valuable loot while loot boxes in safe locations or that are unlocked wont have valuable stuff.
Merchant Inventory specialization: Fruit merchant, weapon merchant, Cloth merchant as opposed to the random items that currently exists.
Multiple POI Difficulties
Game wide items balancing (Prices, Effect)
Temperature effect on player (Extreme heat and extreme cold)
Food intake to have an effect on the player (Getting fatter or thinner)
Enemy AI will have lower probability of dropping weapons
Source
Changelog.gg summarizes and formats this update. How we read updates.
