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Full notes
Full Badassgard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Fixes
- Gameplay
- UI and audio
- Maps
Badassgard changes
Hello Vikings,
A huge thank you to everyone currently participating in our Closed Alpha. The response has been incredible, and your bug reports have been as sharp as a bearded axe. We’ve been listening closely to your feedback and have pushed out a hotfix to address several combat flow issues, balance outliers, and some tricky "Oparts" that weren't behaving.
Our goal is to make sure your shotgun-blasting journey through the Nine Realms is as smooth as a fresh mug of energy drink. We’re always listening, so keep that feedback coming in the Discord!
— PATCH NOTES —
Combat Issues
Simplified overly complex player paths in parts of the Wretched Rest shop layout
Resolved issue where visual effects did not reset when retrying the boss Victorious Loser in Wretched Rest
Resolved issue where retrying the boss Victorious Loser in Wretched Rest did not reset Impact, causing immediate groggy at the start of combat
Resolved Issue where retrying the boss Victorious Loser in Wretched Rest caused it to enter the final phase immediately at the start of combat
Resolved issue where the Champion buff effect for the Lightweight attribute did not spawn
Resolved issue where Champions with the Life Drain attribute regenerated excessively high Health
Resolved issue where projectiles did not disappear properly when defeating enemies affected by Discharge
Resolved issue where Airburst projectiles continued to generate additional projectiles after impact
Resolved issue where Airburst generated an excessive number of projectiles and adjusted its damage accordingly
Adjusted Giant Wisp: Health 2,000 → 1,500, Damage 10 → 15
Resolved issue where selecting Tyr Blessing caused ammo to be consumed twice per shot at high attack speeds
Resolved issue where reloading would intermittently fail while using Tyr Blessing
Resolved issue where the attack area of Tyr ’s Sacred Flame skill would occasionally persist after the skill ended
Resolved Issue where the description of Tyr’ s Confirm Kill passive skill was incorrectly displayed
Special Objects
Resolved issue where Emergency Escape did not deactivate after using Console of Echoes
Resolved issue where the “Reset All Oracles” button did not function in Altar of Bless
Resolved issue where player controls became locked after using Table of Bifrost
Resolved issue where using Fafnir Blood Bank and dying did not return the player to the lobby
Healing from Fafnir Blood Bank now no longer exceeds Max Health
Changed acquisition condition for related Oparts from Fafnir Blood Bank to trigger every 3 uses
Other Issues
Resolved issue where lighting from some enemy attack effects did not affect player equipment
Resolved issue where player controls became locked after using emotes under certain conditions
Resolved issue where Time Spent displayed abnormally after dungeon completion
Resolved issue where Ammo Info UI and Oparts Info UI overlapped
Resolved issue where certain modules do not spawn chests at higher difficulties
Adjusted sound for buffs that repeatedly grant Coins
Resolved issue where while conversing with an NPC, input to progress to the next dialogue would occasionally become unresponsive
Added input to allow immediate exit from dialogue using ESC
Fixed positions in the tutorial area where players could get stuck
Revised descriptions of certain Oparts for improved clarity
Expanded the minimum and maximum mouse sensitivity range available
Oparts
Axe
Resolved issue where the Divine Grade unique effect (healing on melee kill) was not applied
Never Ending Magazine
Resolved issue where ammo recovery exceeded Max Magazine Capacity
Canteen
Resolved issue where the Divine Grade unique effect was removed upon stage transition
Unchanging Magazine
Added +1 Reload Amount to all grades
For Divine Grade, +1 Reload Amount per Barrel
Data issue where Divine Grade ammo should be fixed at 20 but was set to 1
Changed Divine Grade unique effect from “Ammo Consumption 0” to “50% chance not to consume ammo”
Negative Ion Bracelet
Divine Grade Elemental Damage Taken Reduction: 50% → 25%
Changed Divine Grade unique effect from “Increase Ricochet on hit” to “Restore Eitr on hit”
Sturdy Outerwear
Resolved issue where the Divine Grade unique effect restored current Health-based instead of Max Health-based
Fafnir Blood Bank related Oparts (Blood Cert. A, B, O, AB, Deposit Cert. A, B, O, AB)
Resolved issue where effects were not applied as described
Now can be Discarded and Sold
Can no longer be Ground
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Thanks for helping us build the most metal Viking shooter ever.
We're deeply interested in your feedback and we're taking every piece of it to heart.
We hope this hot fix makes the game more enjoyable for you Vikings for the remainder of the Closed Alpha!
May your cup get empty,
THECOVE Team
Source
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