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Steam News23 April 20262mo ago

Closed Alpha Hotfix Patch 0.1.1

Hello Vikings, A huge thank you to everyone currently participating in our Closed Alpha. The response has been incredible, and your bug reports have been as sharp as a bearded axe.

In this update1

Full notes

Full Badassgard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes1 addition6 changes1 removal
  • Balance
  • Store
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
fixedHello Vikings,A huge thank you to everyone currently participating in our Closed Alpha . The response has been incredible, and your bug reports have been as sharp as a bearded axe. We’ve been listening closely to your feedback and have pushed out a hotfix to address several combat flow issues, balance outliers, and some tricky "Oparts" that weren't behaving.
changed— PATCH NOTES —Simplified overly complex player paths in parts of the Wretched Rest shop layout
fixed— PATCH NOTES —Resolved issue where visual effects did not reset when retrying the boss Victorious Loser in Wretched Rest
fixed— PATCH NOTES —Resolved issue where retrying the boss Victorious Loser in Wretched Rest did not reset Impact, causing immediate groggy at the start of combat
fixed— PATCH NOTES —Resolved Issue where retrying the boss Victorious Loser in Wretched Rest caused it to enter the final phase immediately at the start of combat
fixed— PATCH NOTES —Resolved issue where the Champion buff effect for the Lightweight attribute did not spawn
Giant Wisp : Health 2,0001Giant Wisp : Health 2, increased, buffGiant Wisp : Health 2,000 → 1,500, Damage1015Giant Wisp : Health 2,000 → 1,500, Damage increased, buffNegative Ion Bracelet Divine Grade Elemental Damage Taken Reduction:50%25%Negative Ion Bracelet Divine Grade Elemental Damage Taken Reduction: decreased, nerf

Badassgard changes

fixedA huge thank you to everyone currently participating in our Closed Alpha . The response has been incredible, and your bug reports have been as sharp as a bearded axe. We’ve been listening closely to your feedback and have pushed out a hotfix to address several combat flow issues, balance outliers, and some tricky "Oparts" that weren't behaving.
changedSimplified overly complex player paths in parts of the Wretched Rest shop layout
fixedResolved issue where visual effects did not reset when retrying the boss Victorious Loser in Wretched Rest
fixedResolved issue where retrying the boss Victorious Loser in Wretched Rest did not reset Impact, causing immediate groggy at the start of combat
fixedResolved Issue where retrying the boss Victorious Loser in Wretched Rest caused it to enter the final phase immediately at the start of combat

Hello Vikings,

A huge thank you to everyone currently participating in our Closed Alpha. The response has been incredible, and your bug reports have been as sharp as a bearded axe. We’ve been listening closely to your feedback and have pushed out a hotfix to address several combat flow issues, balance outliers, and some tricky "Oparts" that weren't behaving.

Our goal is to make sure your shotgun-blasting journey through the Nine Realms is as smooth as a fresh mug of energy drink. We’re always listening, so keep that feedback coming in the Discord!

— PATCH NOTES —

Combat Issues

  • Simplified overly complex player paths in parts of the Wretched Rest shop layout

  • Resolved issue where visual effects did not reset when retrying the boss Victorious Loser in Wretched Rest

  • Resolved issue where retrying the boss Victorious Loser in Wretched Rest did not reset Impact, causing immediate groggy at the start of combat

  • Resolved Issue where retrying the boss Victorious Loser in Wretched Rest caused it to enter the final phase immediately at the start of combat

  • Resolved issue where the Champion buff effect for the Lightweight attribute did not spawn

  • Resolved issue where Champions with the Life Drain attribute regenerated excessively high Health

  • Resolved issue where projectiles did not disappear properly when defeating enemies affected by Discharge

  • Resolved issue where Airburst projectiles continued to generate additional projectiles after impact

  • Resolved issue where Airburst generated an excessive number of projectiles and adjusted its damage accordingly

  • Adjusted Giant Wisp: Health 2,000 → 1,500, Damage 10 → 15

  • Resolved issue where selecting Tyr Blessing caused ammo to be consumed twice per shot at high attack speeds

  • Resolved issue where reloading would intermittently fail while using Tyr Blessing

  • Resolved issue where the attack area of Tyr ’s Sacred Flame skill would occasionally persist after the skill ended

  • Resolved Issue where the description of Tyr’ s Confirm Kill passive skill was incorrectly displayed

Special Objects

  • Resolved issue where Emergency Escape did not deactivate after using Console of Echoes

  • Resolved issue where the “Reset All Oracles” button did not function in Altar of Bless

  • Resolved issue where player controls became locked after using Table of Bifrost

  • Resolved issue where using Fafnir Blood Bank and dying did not return the player to the lobby

  • Healing from Fafnir Blood Bank now no longer exceeds Max Health

  • Changed acquisition condition for related Oparts from Fafnir Blood Bank to trigger every 3 uses

Other Issues

  • Resolved issue where lighting from some enemy attack effects did not affect player equipment

  • Resolved issue where player controls became locked after using emotes under certain conditions

  • Resolved issue where Time Spent displayed abnormally after dungeon completion

  • Resolved issue where Ammo Info UI and Oparts Info UI overlapped

  • Resolved issue where certain modules do not spawn chests at higher difficulties

  • Adjusted sound for buffs that repeatedly grant Coins

  • Resolved issue where while conversing with an NPC, input to progress to the next dialogue would occasionally become unresponsive

  • Added input to allow immediate exit from dialogue using ESC

  • Fixed positions in the tutorial area where players could get stuck

  • Revised descriptions of certain Oparts for improved clarity

  • Expanded the minimum and maximum mouse sensitivity range available

Oparts

  • Axe

    • Resolved issue where the Divine Grade unique effect (healing on melee kill) was not applied

  • Never Ending Magazine

    • Resolved issue where ammo recovery exceeded Max Magazine Capacity

  • Canteen

    • Resolved issue where the Divine Grade unique effect was removed upon stage transition

  • Unchanging Magazine

    • Added +1 Reload Amount to all grades

      • For Divine Grade, +1 Reload Amount per Barrel

    • Data issue where Divine Grade ammo should be fixed at 20 but was set to 1

    • Changed Divine Grade unique effect from “Ammo Consumption 0” to “50% chance not to consume ammo”

  • Negative Ion Bracelet

    • Divine Grade Elemental Damage Taken Reduction: 50% → 25%

    • Changed Divine Grade unique effect from “Increase Ricochet on hit” to “Restore Eitr on hit”

  • Sturdy Outerwear

    • Resolved issue where the Divine Grade unique effect restored current Health-based instead of Max Health-based

  • Fafnir Blood Bank related Oparts (Blood Cert. A, B, O, AB, Deposit Cert. A, B, O, AB)

    • Resolved issue where effects were not applied as described

    • Now can be Discarded and Sold

    • Can no longer be Ground

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Thanks for helping us build the most metal Viking shooter ever.

We're deeply interested in your feedback and we're taking every piece of it to heart.

We hope this hot fix makes the game more enjoyable for you Vikings for the remainder of the Closed Alpha!

May your cup get empty,

THECOVE Team

Source

Steam News / 23 April 2026

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