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Steam News9 June 202625d ago

Update 1.5

Lots of behind the scenes work has been done, most of which is not in the demo (sorry), but that doesn't mean nothing has changed. Unlockable weapons found in missions 1 and 2 have been largely changed.

Full notes

Full Badass Brigade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions8 changes5 removals
  • Gameplay
  • Store
  • UI and audio
changedLots of behind the scenes work has been done, most of which is not in the demo (sorry), but that doesn't mean nothing has changed.
addedUnlockable weapons found in missions 1 and 2 have been largely changed. These weapons were created early in development and aren't as interesting as some of the later ones. I figured the beginning of the game could use some more excitement. The removed weapons will be available elsewhere eventually. Added a few that are on the critical path so you can still get new ones without having to hunt for them. If you already have the removed weapons unlocked, you will still be able to use them.
removedM1: 'Bomb' removed, moved to home base store
removedM1: 'GPD Colossus Cannon' removed, currently unavailable.
addedM1: Added 'The Slimening.' shotgun that fires 5 bouncy projectiles.
addedM1: Added 'Pocket Drones.' Deploys mini GPD drones that automatically fire at enemies.

Badass Brigade changes

changedLots of behind the scenes work has been done, most of which is not in the demo (sorry), but that doesn't mean nothing has changed.
addedUnlockable weapons found in missions 1 and 2 have been largely changed. These weapons were created early in development and aren't as interesting as some of the later ones. I figured the beginning of the game could use some more excitement. The removed weapons will be available elsewhere eventually. Added a few that are on the critical path so you can still get new ones without having to hunt for them. If you already have the removed weapons unlocked, you will still be able to use them.
removedM1: 'Bomb' removed, moved to home base store
removedM1: 'GPD Colossus Cannon' removed, currently unavailable.
addedM1: Added 'The Slimening.' shotgun that fires 5 bouncy projectiles.

Lots of behind the scenes work has been done, most of which is not in the demo (sorry), but that doesn't mean nothing has changed.

  • Unlockable weapons found in missions 1 and 2 have been largely changed. These weapons were created early in development and aren't as interesting as some of the later ones. I figured the beginning of the game could use some more excitement. The removed weapons will be available elsewhere eventually. Added a few that are on the critical path so you can still get new ones without having to hunt for them. If you already have the removed weapons unlocked, you will still be able to use them.

  • M1'Bomb' removed, moved to home base store
  • M1'GPD Colossus Cannon' removed, currently unavailable.
  • M1Added 'The Slimening.' shotgun that fires 5 bouncy projectiles.
  • M1Added 'Pocket Drones.' Deploys mini GPD drones that automatically fire at enemies.
  • M1Added 'Whirlygig Rifle.' Fires a projectile that spins in a circle shortly after launch.
  • M1Added 'High Output Engine.' Exchanges max energy for greater energy regeneration. Changes booster color to blue.
  • M1Added 'Traffic Jam'. Fires a traffic cone.
  • M1Added 'Hydraulic Pile Smasher.' Launches enemies in front of you.
  • M2Armada Katana removed, currently unavailable.
  • M2Kel'Raver Arm Blaster removed, currently unavailable.
  • M2Giant Crab Claw removed, currently unavailable.
  • M2Added 'Bass Booster.' Short ranged soundwave gun.
  • M2Added ''Yamato' Colossal Energy Breaker.' Swings a giant energy sword that launches a slashwave forward.
  • M2Added 'Armada Splitshot.' Burst fire rifle (There was a surprising lack of "normal" weapons in the beginning so I made this)
  • M2Added 'Radium Seeker Launcher.' Low cost single missile launcher.

Some players kept forgetting that Scan Mode was a thing, so I added some Scan-lock doors in missions 1 and 2. They simple require a scan to open.

Misc changes:

  • TutorialChanged the arena at the end to fit in one screen like other arenas.
  • M1Changed the arena in the Neon Loft to fit in one screen.
  • Font has been changed to a custom pixel font.

  • Various improvements to grabbable object behavior.

  • Various improvements to scan mode targeting.

  • Armada Troopers (punchguns) will now move at the correct time during their jump back attack.

  • Armada Crabs have had their attack priority improved and will now do more than shoot their piddle lasers at you for forever.

  • Kel'raver enemies in general will attack more often.

  • GPD Militiamechs (Armblades) have had their spin attack removed and their dash attack has a new animation will a better telegraph

  • All jumpthrough platforms now have an environment specific highlight on top of them for better visual clarity.

  • Various background objects have been given a darker contrast to better indicate that they are in the background

  • Various misc bug fixes.

Source

Steam News / 9 June 2026

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