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Steam News23 October 20258mo ago

It's playtest time!

Hello friends! Badass Brigade is officially open for playtesting. The actual game content available is the beginning of the game without any alterations. Here's exactly what that means: Tutorial + first 3 missions.

Full notes

Full Badass Brigade update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends!

What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Gameplay
changedI'm looking for feedback on everything! First and foremost, the game might crash at times. As of me writing this I'm fairly certain that there aren't any game breaking bugs in the content available, but I've been wrong before. But anyway, here's a list of things I would like feedback on:
changedRarely some combination of punching + getting staggered or knocked back will cause the player to have no weapon equipped. Punching again should restore the weapon.
changedIn the event that the game does crash, please either copy/paste the error message or take a screenshot of it and post it in either the steam forums or on the discord. Also describe where you were and what was happening at the time of the crash.

Badass Brigade is officially open for playtesting. The actual game content available is the beginning of the game without any alterations. Here's exactly what that means:

  • Tutorial + first 3 missions. A mission should take around 1 hour+ to complete at my best estimate. For context, personally it takes me 30 minutes to clear a mission while getting every secret and knowing exactly where to go and what to do while absolutely crushing every enemy encounter.

  • 1 Training side mission. Currently has no music, pls ignore the silence. There will be many side missions in the full release.

  • Lots of weapons and gear to use. Note that some of the weapons and gear shown in the menu are unobtainable in the playtest.

  • After completing mission 3, there will be a post-mission cutscene as usual setting up the next mission, but you will not be able to access it.

I'm looking for feedback on everything! First and foremost, the game might crash at times. As of me writing this I'm fairly certain that there aren't any game breaking bugs in the content available, but I've been wrong before. But anyway, here's a list of things I would like feedback on:

  • Combat difficulty

  • Traversal difficulty. This includes things like making tricky jumps or just figuring out where to go.

  • Puzzle frequency/difficulty

  • Dialogue/cutscene frequency. Too much chatter or not enough?

Known issues:

  • Some player animations will fail to play or rapidly "jitter" in specific circumstances. This includes dying while performing certain actions or wall jumping while mashing keys.

  • Very rarely an enemy will clip into a wall, which causes them to instantly teleport somewhere nearby. I'm not sure any of you will notice this one in the first place.

  • Rarely some combination of punching + getting staggered or knocked back will cause the player to have no weapon equipped. Punching again should restore the weapon.

In the event that the game does crash, please either copy/paste the error message or take a screenshot of it and post it in either the steam forums or on the discord. Also describe where you were and what was happening at the time of the crash.

The playtest will remain active until a demo version is ready.

Source

Steam News / 23 October 2025

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