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- Bad Pad
Bad Run - Turbo Edition - Alpha Version released!
We've been working on a new and improved version of Bad Run. The Turbo Edition will include lots of new content, levels and remastered graphics. The game is playable on any device with a browser and decent WebGL support…
Patch notes1 changeGameplay - Bad Pad
Update version 1.5 released.
We're rounding up to v1.5! We've added a lot since we released v1.0, here's a reminder Bad Pad - Changelog . We are also working on a special edition of Bad Run . We're planning a closed alpha in February if you want to…
Patch notes2 changesGameplay - Bad Pad
Update version 1.495 released.
This is a small patch, including fixes for the last level and last boss fight. Plus keyboard/gamepad skip button indicator for cutscenes and a neater keyboard tutorial button image. A soundtrack DLC is coming soon, stay…
Announcement1 changeGameplay - Bad Pad
Update version 1.49 released.
This update includes a few reported bug fixes and a new built-in bug reporting service. To send a bug report, go to options screen from the main menu, click on the bug report button, fill in some text about your problem…
Announcement1 changeGameplay - Bad Pad
Another cool update for completionists - version 1.45 released.
The new trophy room now holds a console for depositing your collectables. Deposit all 18 collectables and you will enable cheat mode, cheats will be available when starting a new game as well. There are 10 normal cheats…
Store1 changeFix - Bad Pad
Your voice has the power!
Forget about your political voting, vote for what matters! Vote for Bad Pad in the 2018 Indie of the Year Awards
Announcement - Bad Pad
Update version 1.44 released.
This patch is mostly to add support for Brazilian Portuguese language. Thanks to Alessandro "Digital Kaz" Cazetta and Felipe A. from Digital Kaz Brazil for volunteering to translate the game! This patch also includes a…
Announcement1 changeFix - Bad Pad
The self jamming levels - Update v1.42 released.
This update includes a pretty cool new feature, we call it the self jamming levels. The music in these levels are not pre-recorded, but generated with samples in real-time and influenced by the objects that are on the s…
Announcement1 changeGameplay


