This update includes a pretty cool new feature, we call it the self jamming levels.
Full notes
Full Bad Pad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
Gameplay
Performance
addedThis update includes a pretty cool new feature, we call it the self jamming levels. The music in these levels are not pre-recorded, but generated with samples in real-time and influenced by the objects that are on the screen. The level moves with the beat.
changedFor a more detailed read, check out these blog posts: http://headbangames.com/devblog/devblog-part-45-the-self-jamming-level/ http://headbangames.com/devblog/devblog-part-46-the-self-jamming-level-pt2/ https://www.youtube.com/watch?v=tV4lZSkjFVw This update also includes additional code optimizations.
Bad Pad changes
addedThis update includes a pretty cool new feature, we call it the self jamming levels. The music in these levels are not pre-recorded, but generated with samples in real-time and influenced by the objects that are on the screen. The level moves with the beat.
changedFor a more detailed read, check out these blog posts: http://headbangames.com/devblog/devblog-part-45-the-self-jamming-level/ http://headbangames.com/devblog/devblog-part-46-the-self-jamming-level-pt2/ https://www.youtube.com/watch?v=tV4lZSkjFVw This update also includes additional code optimizations.
This update includes a pretty cool new feature, we call it the self jamming levels. The music in these levels are not pre-recorded, but generated with samples in real-time and influenced by the objects that are on the screen. The level moves with the beat.
For a more detailed read, check out these blog posts: http://headbangames.com/devblog/devblog-part-45-the-self-jamming-level/ http://headbangames.com/devblog/devblog-part-46-the-self-jamming-level-pt2/ https://www.youtube.com/watch?v=tV4lZSkjFVw This update also includes additional code optimizations.