SPOILER WARNING This update most likely adresses something you havent seen before! Intel is here to make you think twice before proceeding.
Full notes
Full Bad Bitch Blasters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Events
Compatibility
UI and audio
Fixes
addedThere was a huge update supposed to happen, but it was so big, i decided to divide it into parts. This part adds Joshua, a playable character easily found in the sewers. For that, you have to win a race against Joshua, in this completely new minigame!
changedNotably, this update also fixes the "Ending no #05, Rotten Heart"s problem. Before, it was impossible to get the ending as Margaret. Not only it is possible now, but there are a couple more "super evil" events that lead to it more easily, without the use of cheat codes.
changedThe nuzlocke update was not good enough, so I reworked it to make it more fun and WAY LESS annoying (I'm looking at you, "PUSHOVER").
addedJoshua, new playable character (with new achievement attached), can be recruited in the sewers. -Joshua has new lines of dialog to read through! -Toxina was promoted to REAL playable character and now has real lines of dialog! -If you recruit Toxina, there won¡t be any Toxina enemy (because Toxina is recruited!). -if EGO is the first character in your party, EGO will be the controllable character when walking around. -full actual controller support! -you can go fullscreen from the settings menu. -the game will remember which monitor you were on, and if you were fullscreen. -you can see ending no#05 as Margaret now. -new item, "JO crystal", can be found in the sewers. -in the nuzlocke "lolwtf" mode, the NEW character "penn pall" now appears to help you (no achievement attached) (appears only if you have PUSHOVER and/or BASTARD recruited).
addedthe cutscene triggered by you running over ALL enemies with a tank was reworked. -the how to play section now explains mouse and controller buttons. -on controller, the FULL REBOOT button was changed to SELECT instead of START. -on controller, START now pauses the game as you would expect it to. -when you see a CHOICE for the first time, now the game reminds you that it has 8 endings. -the "omega chip" equipment now appears in the lybrarby, way earlier in the game. -the "dynamite" item's description now says "this might kill you maybe". -in key's "playables" room, the lybrarby's shroom character (shroomy) was added. -in key's "playables" room, incomplete (actually inaccessible chratcers) will be out of bounds. -bella donna's ballbuster/boobslapper dealt a billion damage, but now its just very very good instead. -the nuzlocke "lolwtf" mode was reworked, and now it is not a pain in the butt to go through. -BASTARD's effect changed from "you dont heal inbetween battles" to "you dont heal inbetween battles (but dead characters come back with 1HP at least)". -PUSHOVER's effect was changed from "random character dies at the start of every fight" to "if a character dies in battle, they stay dead" (yes, this overwrites BASTARD's revive effect). -zoinks (tank enemies) AoE attacks were always blue but i feel like should be white tbh.
changedFu's "cleanup" skill had no animation whatsoever. -Fu's hypnosis buff status effects vanished if you died, now they won't. -Bo's "combo master" status effect used to stay there forever. -Bo's "legend armor" was bugged and wouldn't ever actually be equipped. -Norma's "stun" skill description would appear randomly on your skills, regardless of character. -the "NEVER GO BACK" voiceline now counts as "announcer" audio, meaning it can be turned off. -Ronaldo's HOMNIBOOSTERGEYSER skill now correctly specifies "ronaldo's next YELLOW attack". -fix for when you dont let Fu go, but the game thinks you did anyway. -not letting fu go will trigger a "super bad" action event now. -Jennyfer's "ROCKSTAR GAMMASLIDER" skill's animation looked yellow, but it is indeed blue damage. -the small guys are now colored white (in game's code they always have been, i just forgot). -the small guys' attacks are now correctly colored blue and yellow when you get hit. -only easy mode changes enemies HP across the board, while medium keeps them as is. -rearranged/rebalanced enemie's stats across the board a little bit for a smoother experience. -Murdanna has now way less HP. -Bella Donna's "TOXIC LOVE SICKNESS" was typeless, but now it counts as shock damage. -Bella Donna's "LITTLE PRECIOUS" could still be used when bounded. -Bella Donna's "LITTLE PRECIOUS" didn't revive party member before, for some reason. -during the friendship middle finger event, norma appeared in their outdated prototype design. -EGO's black highlights/hair streak thingy did not exist on the fullscreen art. i forgot. -in "lolwtf" mode, max hp boost used to also heal your whole party. dont ask me how, i dont know.
Bad Bitch Blasters changes
addedThere was a huge update supposed to happen, but it was so big, i decided to divide it into parts. This part adds Joshua, a playable character easily found in the sewers. For that, you have to win a race against Joshua, in this completely new minigame!
changedNotably, this update also fixes the "Ending no #05, Rotten Heart"s problem. Before, it was impossible to get the ending as Margaret. Not only it is possible now, but there are a couple more "super evil" events that lead to it more easily, without the use of cheat codes.
changedThe nuzlocke update was not good enough, so I reworked it to make it more fun and WAY LESS annoying (I'm looking at you, "PUSHOVER").
addedJoshua, new playable character (with new achievement attached), can be recruited in the sewers. -Joshua has new lines of dialog to read through! -Toxina was promoted to REAL playable character and now has real lines of dialog! -If you recruit Toxina, there won¡t be any Toxina enemy (because Toxina is recruited!). -if EGO is the first character in your party, EGO will be the controllable character when walking around. -full actual controller support! -you can go fullscreen from the settings menu. -the game will remember which monitor you were on, and if you were fullscreen. -you can see ending no#05 as Margaret now. -new item, "JO crystal", can be found in the sewers. -in the nuzlocke "lolwtf" mode, the NEW character "penn pall" now appears to help you (no achievement attached) (appears only if you have PUSHOVER and/or BASTARD recruited).
addedthe cutscene triggered by you running over ALL enemies with a tank was reworked. -the how to play section now explains mouse and controller buttons. -on controller, the FULL REBOOT button was changed to SELECT instead of START. -on controller, START now pauses the game as you would expect it to. -when you see a CHOICE for the first time, now the game reminds you that it has 8 endings. -the "omega chip" equipment now appears in the lybrarby, way earlier in the game. -the "dynamite" item's description now says "this might kill you maybe". -in key's "playables" room, the lybrarby's shroom character (shroomy) was added. -in key's "playables" room, incomplete (actually inaccessible chratcers) will be out of bounds. -bella donna's ballbuster/boobslapper dealt a billion damage, but now its just very very good instead. -the nuzlocke "lolwtf" mode was reworked, and now it is not a pain in the butt to go through. -BASTARD's effect changed from "you dont heal inbetween battles" to "you dont heal inbetween battles (but dead characters come back with 1HP at least)". -PUSHOVER's effect was changed from "random character dies at the start of every fight" to "if a character dies in battle, they stay dead" (yes, this overwrites BASTARD's revive effect). -zoinks (tank enemies) AoE attacks were always blue but i feel like should be white tbh.
SPOILER WARNING
This update most likely adresses something you havent seen before! Intel is here to make you think twice before proceeding.
BIG NOTABLE THINGS TO TALK ABOUT:
There was a huge update supposed to happen, but it was so big, i decided to divide it into parts. This part adds Joshua, a playable character easily found in the sewers. For that, you have to win a race against Joshua, in this completely new minigame!
Notably, this update also fixes the "Ending no #05, Rotten Heart"s problem. Before, it was impossible to get the ending as Margaret. Not only it is possible now, but there are a couple more "super evil" events that lead to it more easily, without the use of cheat codes.
The nuzlocke update was not good enough, so I reworked it to make it more fun and WAY LESS annoying (I'm looking at you, "PUSHOVER").
GAME ADDITIONS
-Joshua, new playable character (with new achievement attached), can be recruited in the sewers. -Joshua has new lines of dialog to read through! -Toxina was promoted to REAL playable character and now has real lines of dialog! -If you recruit Toxina, there won¡t be any Toxina enemy (because Toxina is recruited!). -if EGO is the first character in your party, EGO will be the controllable character when walking around. -full actual controller support! -you can go fullscreen from the settings menu. -the game will remember which monitor you were on, and if you were fullscreen. -you can see ending no#05 as Margaret now. -new item, "JO crystal", can be found in the sewers. -in the nuzlocke "lolwtf" mode, the NEW character "penn pall" now appears to help you (no achievement attached) (appears only if you have PUSHOVER and/or BASTARD recruited).
GAME CHANGES
-the cutscene triggered by you running over ALL enemies with a tank was reworked. -the how to play section now explains mouse and controller buttons. -on controller, the FULL REBOOT button was changed to SELECT instead of START. -on controller, START now pauses the game as you would expect it to. -when you see a CHOICE for the first time, now the game reminds you that it has 8 endings. -the "omega chip" equipment now appears in the lybrarby, way earlier in the game. -the "dynamite" item's description now says "this might kill you maybe". -in key's "playables" room, the lybrarby's shroom character (shroomy) was added. -in key's "playables" room, incomplete (actually inaccessible chratcers) will be out of bounds. -bella donna's ballbuster/boobslapper dealt a billion damage, but now its just very very good instead. -the nuzlocke "lolwtf" mode was reworked, and now it is not a pain in the butt to go through. -BASTARD's effect changed from "you dont heal inbetween battles" to "you dont heal inbetween battles (but dead characters come back with 1HP at least)". -PUSHOVER's effect was changed from "random character dies at the start of every fight" to "if a character dies in battle, they stay dead" (yes, this overwrites BASTARD's revive effect). -zoinks (tank enemies) AoE attacks were always blue but i feel like should be white tbh.
GAME FIXES
-Fu's "cleanup" skill had no animation whatsoever. -Fu's hypnosis buff status effects vanished if you died, now they won't. -Bo's "combo master" status effect used to stay there forever. -Bo's "legend armor" was bugged and wouldn't ever actually be equipped. -Norma's "stun" skill description would appear randomly on your skills, regardless of character. -the "NEVER GO BACK" voiceline now counts as "announcer" audio, meaning it can be turned off. -Ronaldo's HOMNIBOOSTERGEYSER skill now correctly specifies "ronaldo's next YELLOW attack". -fix for when you dont let Fu go, but the game thinks you did anyway. -not letting fu go will trigger a "super bad" action event now. -Jennyfer's "ROCKSTAR GAMMASLIDER" skill's animation looked yellow, but it is indeed blue damage. -the small guys are now colored white (in game's code they always have been, i just forgot). -the small guys' attacks are now correctly colored blue and yellow when you get hit. -only easy mode changes enemies HP across the board, while medium keeps them as is. -rearranged/rebalanced enemie's stats across the board a little bit for a smoother experience. -Murdanna has now way less HP. -Bella Donna's "TOXIC LOVE SICKNESS" was typeless, but now it counts as shock damage. -Bella Donna's "LITTLE PRECIOUS" could still be used when bounded. -Bella Donna's "LITTLE PRECIOUS" didn't revive party member before, for some reason. -during the friendship middle finger event, norma appeared in their outdated prototype design. -EGO's black highlights/hair streak thingy did not exist on the fullscreen art. i forgot. -in "lolwtf" mode, max hp boost used to also heal your whole party. dont ask me how, i dont know.