What changed
1 fix0 additions2 changes0 removals
- Compatibility
- Gameplay
- Performance
changedApologies for the massive delay, school and related projects have only recently calmed down. Beta 1.5 brings a slew of improvements and bug fixes.
changedAdded/New: -Scouts call for reinforcements when they find an enemy/player unit group. -Added keybindings for formation type/state -Heavy units now consume a small amount of evo unless stored -Stored units do not require evo -CDF unit production increases relative to the number of nodes destroyed.
fixedFixes/Improvements: -Scout pathing is less laggy and is much better at determining valid locations. -CDF units have been buffed. -Fixed an error if a selected unit dies -Fixed buggy navigation checks and group dispatch lag spikes -Sensor unit range increased, attack power lowered. -Box selection highlights what the selected producers can produce as well as produced units. -Adding patrol points to an existing patrol no longer breaks the patrol. -Bunkered button flashes if you are trying to produce a unit with an un-bunkered producer. -Fixed bug that starts a drag-select when mousing over a unit. -Enemy units record the number of units they detect (and their IDs) for targeting purposes. -Fixed UI scaling bug
Bacteria Wars changes
changedApologies for the massive delay, school and related projects have only recently calmed down. Beta 1.5 brings a slew of improvements and bug fixes.
changedAdded/New: -Scouts call for reinforcements when they find an enemy/player unit group. -Added keybindings for formation type/state -Heavy units now consume a small amount of evo unless stored -Stored units do not require evo -CDF unit production increases relative to the number of nodes destroyed.
fixedFixes/Improvements: -Scout pathing is less laggy and is much better at determining valid locations. -CDF units have been buffed. -Fixed an error if a selected unit dies -Fixed buggy navigation checks and group dispatch lag spikes -Sensor unit range increased, attack power lowered. -Box selection highlights what the selected producers can produce as well as produced units. -Adding patrol points to an existing patrol no longer breaks the patrol. -Bunkered button flashes if you are trying to produce a unit with an un-bunkered producer. -Fixed bug that starts a drag-select when mousing over a unit. -Enemy units record the number of units they detect (and their IDs) for targeting purposes. -Fixed UI scaling bug
Apologies for the massive delay, school and related projects have only recently calmed down. Beta 1.5 brings a slew of improvements and bug fixes.
Added/New: -Scouts call for reinforcements when they find an enemy/player unit group. -Added keybindings for formation type/state -Heavy units now consume a small amount of evo unless stored -Stored units do not require evo -CDF unit production increases relative to the number of nodes destroyed.
Fixes/Improvements: -Scout pathing is less laggy and is much better at determining valid locations. -CDF units have been buffed. -Fixed an error if a selected unit dies -Fixed buggy navigation checks and group dispatch lag spikes -Sensor unit range increased, attack power lowered. -Box selection highlights what the selected producers can produce as well as produced units. -Adding patrol points to an existing patrol no longer breaks the patrol. -Bunkered button flashes if you are trying to produce a unit with an un-bunkered producer. -Fixed bug that starts a drag-select when mousing over a unit. -Enemy units record the number of units they detect (and their IDs) for targeting purposes. -Fixed UI scaling bug