Full notes
Full Bacteria Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Dead unit toggles and colliders are disabled on death.
Actual fog of war
Produce units in order of selection.
Zoom sensitivity slider in options menu max value quadrupled to allow for much more sensitive zooming.
Units do not ignore orders to move to another point when attacking another unit.
Units do not stack on top of each other when spawned
Shift+LMB removes a unit type from a multi-unit selection. LMB still only selects a single type.
Camera bound calculation/application adjusted. No more dead zones when zoomed in
Raised the per-frame path calculation threshold
Added options bar for path calculation threshold
Fixed unit icons sometimes not hiding after death
Minor cost, time, evo rebalance for some units.
Source
Changelog.gg summarizes and formats this update. How we read updates.
