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Steam News21 December 20214y ago

Update 1.41

Dead unit toggles and colliders are disabled on death. Actual fog of war Produce units in order of selection. Zoom sensitivity slider in options menu max value quadrupled to allow for much more sensitive zooming.

Full notes

Full Bacteria Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
removedDead unit toggles and colliders are disabled on death.
changedZoom sensitivity slider in options menu max value quadrupled to allow for much more sensitive zooming.
changedUnits do not ignore orders to move to another point when attacking another unit.
changedUnits do not stack on top of each other when spawned
changedCamera bound calculation/application adjusted. No more dead zones when zoomed in
addedAdded options bar for path calculation threshold
  • Dead unit toggles and colliders are disabled on death.

  • Actual fog of war

  • Produce units in order of selection.

  • Zoom sensitivity slider in options menu max value quadrupled to allow for much more sensitive zooming.

  • Units do not ignore orders to move to another point when attacking another unit.

  • Units do not stack on top of each other when spawned

  • Shift+LMB removes a unit type from a multi-unit selection. LMB still only selects a single type.

  • Camera bound calculation/application adjusted. No more dead zones when zoomed in

  • Raised the per-frame path calculation threshold

  • Added options bar for path calculation threshold

  • Fixed unit icons sometimes not hiding after death

  • Minor cost, time, evo rebalance for some units.

Source

Steam News / 21 December 2021

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