In this update1
Full notes
Full Backrooms Society update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
Backrooms Society changes
Backrooms Society 0.6 – The Suburbs Update
New Level: Level 9 – The Suburbs Steam post imageSteam post image
3 New Entities introduced with Level 9 Steam post image
New Defensive Item Blueprint
New Improved Pickaxe Blueprint Steam post image
UI Overhaul with custom color presets Steam post image
Journal Overhaul – new artwork and categorized guides while in the Hub Steam post image
Blueprint Folder added to the Journal’s profile tab, showing discovered blueprints and hints for undiscovered ones Steam post image • Added Tactical flashlight reload (on R when battery is below half) • Added Temporary personal notes to journal (write down what you need to remember per expedition)
Sound Improvements across the game
New Optional VHS/Fisheye Filter (enabled by default, toggleable in video settings)
First-Person Body, Animations, and Shadow – you can now see your legs!
Third-Person Aim Offset Animations – see where other players are looking and even nod to each other
Contract packaging from journal – you can now see if a contract is ready and package it straight from your journal contract list
Whitelist Button on the player list – whitelist specific players for “Safe Storage” access
8 New Suits – 4 in Strange Suitcases, 4 very rare in the Black Market
2 New Entities Added to the Metro (the third is too large to fit)
4 New Badges
Massive Optimization throughout the game – should mean big FPS boosts for many players
Dynamic Danger Ambience that builds up as you get closer to threats
3 New Achievements
Journal Entity Tab Updates – undiscovered text markers and level locations added
Improved Entity Hover Popups – more readable information in the journal
More Storage! in the M.E.G. Research Facility, plus an interactable PC for Expedition Simulator grinding
Cellular Device Price Slightly Decreased
New Contracts for the new entities
New Meshes and Textures for blueprints – easier to spot in the world
Added Gamma Slider
Added Invert Controls Option
Lots of Bug Fixes – including (hopefully) fixing cross-region sessions not showing up in the browser
And much more that I probably forgot to write down… Thank you all for your patience!
This update took longer than expected, but it’s finally here. I’m excited to hear your thoughts, and all feedback is welcome. If you come across any bugs or have suggestions, please join the Discord channel linked below. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
