Full notes
Full Backrooms Society update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
Backrooms Society - 0.6.9
New Fully Procedural Expedition – Level 2.6 Planned Expedition features completely new objectives, visuals, models, and environments compared to the original level. The entire layout is fully procedurally generated using a new system built for future level designs. Steam post image Steam post image Steam post imageSteam post imageSteam post imageSteam post image
Added a new movement system, which will play an even larger role in future updates. Steam post image
Added a new phenomenon that can appear in large metro level rooms. Steam post image
Added more loot to Level 84, especially throughout the forested area.
Power poles on Level 84 now light up once their designated generator has been powered, allowing you to identify active generators from a distance.
Added animations for Hounds and Death Rats to track visible players with their heads. Also fixed this feature for Wretches on clients.
Adjusted some exploration points on Level 9 to make reaching 100% exploration slightly less painful.
More UI polish and new tooltips.
Added small floor drains that spawn in metro levels, acting as possible swimmer spawns if swimmers are present in the level.
Increased Swimmer spawn frequency and reduced their spawn distance from players in Metro levels.
Added a respawn button to the pause menu.
Fixed head bobbing and camera shake getting stuck when rapidly pressing sprint.
Audio adjustments and improvements.
Several minor bug fixes.
Thank you for sticking with the game throughout this long development process. There’s much more to come.
P.S. We’ve kindly been invited to the Backrooms Banquet event hosted by Secret Mode :) Be sure to check out all the amazing Backrooms titles! Backrooms Banquet Page
Source
Changelog.gg summarizes and formats this update. How we read updates.
