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Steam News29 May 202629d ago

Backrooms Society - 0.6.9

Backrooms Society - 0.6.9 New Fully Procedural Expedition – Level 2.6 Planned Expedition features completely new objectives, visuals, models, and environments compared to the original level.

Full notes

Full Backrooms Society update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Events
addedBackrooms Society - 0.6.9New Fully Procedural Expedition – Level 2.6 Planned Expedition features completely new objectives, visuals, models, and environments compared to the original level. The entire layout is fully procedurally generated using a new system built for future level designs. Steam post image Steam post image Steam post imageSteam post imageSteam post imageSteam post image
addedBackrooms Society - 0.6.9Added a new movement system, which will play an even larger role in future updates. Steam post image
addedBackrooms Society - 0.6.9Added a new phenomenon that can appear in large metro level rooms. Steam post image
addedBackrooms Society - 0.6.9Added more loot to Level 84, especially throughout the forested area.
addedBackrooms Society - 0.6.9Added animations for Hounds and Death Rats to track visible players with their heads. Also fixed this feature for Wretches on clients.
changedBackrooms Society - 0.6.9Adjusted some exploration points on Level 9 to make reaching 100% exploration slightly less painful.

Backrooms Society - 0.6.9

  • New Fully Procedural Expedition – Level 2.6 Planned Expedition features completely new objectives, visuals, models, and environments compared to the original level. The entire layout is fully procedurally generated using a new system built for future level designs. Steam post image Steam post image Steam post imageSteam post imageSteam post imageSteam post image

  • Added a new movement system, which will play an even larger role in future updates. Steam post image

  • Added a new phenomenon that can appear in large metro level rooms. Steam post image

  • Added more loot to Level 84, especially throughout the forested area.

  • Power poles on Level 84 now light up once their designated generator has been powered, allowing you to identify active generators from a distance.

  • Added animations for Hounds and Death Rats to track visible players with their heads. Also fixed this feature for Wretches on clients.

  • Adjusted some exploration points on Level 9 to make reaching 100% exploration slightly less painful.

  • More UI polish and new tooltips.

  • Added small floor drains that spawn in metro levels, acting as possible swimmer spawns if swimmers are present in the level.

  • Increased Swimmer spawn frequency and reduced their spawn distance from players in Metro levels.

  • Added a respawn button to the pause menu.

  • Fixed head bobbing and camera shake getting stuck when rapidly pressing sprint.

  • Audio adjustments and improvements.

  • Several minor bug fixes.

Thank you for sticking with the game throughout this long development process. There’s much more to come.

P.S. We’ve kindly been invited to the Backrooms Banquet event hosted by Secret Mode :) Be sure to check out all the amazing Backrooms titles! Backrooms Banquet Page

Source

Steam News / 29 May 2026

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