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Steam News27 March 20263mo ago

Patch 3.2.0

New Content Added a new Sub-Layer level, accessible through the Electrical Station Introduced a new Easter Egg level to: “A GHOST?

In this update9

Full notes

Full Backrooms: Realm of Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions18 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
addedNew ContentAdded a new Sub-Layer level, accessible through the Electrical Station
addedNew ContentIntroduced a new Easter Egg level to: “A GHOST?”
addedNew ContentAdded a brand-new Sub-Layer featuring tight corridors, distorted lighting, and environmental storytelling accessible through Level 0
changedNew ContentReworked several areas of Level 0 to improve flow, pacing, and player navigation
addedNew ContentAdded new environmental props and subtle visual cues to guide exploration
changedLighting & Atmosphere OverhaulCompletely reworked lighting in Sub-Layer Level 0.3

Backrooms: Realm of Shadows changes

addedAdded a new Sub-Layer level, accessible through the Electrical Station
addedIntroduced a new Easter Egg level to: “A GHOST?”
addedAdded a brand-new Sub-Layer featuring tight corridors, distorted lighting, and environmental storytelling accessible through Level 0
changedReworked several areas of Level 0 to improve flow, pacing, and player navigation
addedAdded new environmental props and subtle visual cues to guide exploration

New Content

  • Added a new Sub-Layer level, accessible through the Electrical Station

  • Introduced a new Easter Egg level to: “A GHOST?”

  • Added a brand-new Sub-Layer featuring tight corridors, distorted lighting, and environmental storytelling accessible through Level 0

  • Reworked several areas of Level 0 to improve flow, pacing, and player navigation

  • Added new environmental props and subtle visual cues to guide exploration

Lighting & Atmosphere Overhaul

  • Completely reworked lighting in Sub-Layer Level 0.3

  • Reduced overexposed areas and harsh contrast for better visibility

  • Improved shadow softness and light falloff

  • Added subtle flickering and dynamic lighting effects to enhance immersion

Menu & UI Revamp

  • Full redesign of the Pause Menu for faster access to key options

  • Introduced a modernized UI layout with improved readability and consistency

  • Improved spacing, alignment, and animation timing across menus

  • Faster transitions between submenus

  • Updated button highlights and hover feedback

Additional Improvements

  • Enhanced controller and keyboard navigation support

  • Improved background blur and audio dampening while paused

  • Reworked settings layout for quicker access to graphics, audio, and gameplay options

Audio

  • Added several new menu music tracks

  • Menu tracks now play randomly for more variety

Balance Changes

  • Reduced sprint stamina drain by 10%

  • Improved crouch movement responsiveness

  • Adjusted enemy detection ranges to reduce unfair encounters

Bug Fixes

  • Fixed an issue where players could clip through walls at certain angles

  • Fixed enemies getting stuck in doorframes or looping corridors

  • Fixed player getting stuck in crouch state after interacting with objects

  • Improved level transitions to resolve a FATAL ERROR issue

General Improvements

  • Added visual clarity improvements across multiple areas

  • Improved overall controller navigation experience

  • Various minor fixes and polish for a smoother gameplay experience

Known Issues

  • On some systems, graphics settings may reset or change after a level transition. We are actively investigating this issue and working on a fix as quickly as possible.

Source

Steam News / 27 March 2026

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