Full notes
Full Backrooms Break update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Decreased headlamp intensity
Lowered cars in the garage level - easier to jump onto
Decreased invisible monster HP
Fixed mistake with Chinese translation (almond water)
Turned off headlamp repeating hints
Added jump hint to garage
Added guiding props in Level 0
Turned up the volume of the radio
Increased maximum allowed UObjects from 2M to 6M
Lowered light intensity near C4 minigame
Added dead body in Poolrooms hole
Changed color of bomb minigame UI frame
Turned off saving of the headlamp state
Source
Changelog.gg summarizes and formats this update. How we read updates.
