Full notes
Full Backpack Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
Made Mark of the Greatblade increase both slashing and blunt damage
Made spike damage work with enemies who do not damage player upon touch
Added 4 new relics that can be earned by completing achievements
Reworked starting equipment to be more intuitive for new players
Added tooltips to the loadout slots
Fixes:
Fixed no enemies spawning at the end of Grasslands level
Fixed audio spamming when killing lots of enemies at once while having the Executioner's loop relic
Fixed entering shop while Timestop Altar is active would show those visuals over the shop
Fixed Hellfire 0 flame animating as though it is very high upon first opening the adventure select screen
Fixed sprites stretching after using Right-click to move them back to storage
Fixed weapon visuals change stays after changing damage type and then removing that change
Fixed error when the Greatsword character would deal spiked damage
Fixed small relic related issues in Blacksmith
Balancing:
Reworked projectile count nodes in the Talent Tree
Source
Changelog.gg summarizes and formats this update. How we read updates.
