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Steam News27 April 20262mo ago

Two Weeks In. Thank You + What’s Next

It’s been just over two weeks since the Early Access launch, and what a ride it’s been. These first days have been exciting, stressful, rewarding, rocky at times, and honestly, everything we hoped it would be.

In this update8

Full notes

Full Backpack Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes2 additions17 changes3 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Store
changedWe know the launch hasn’t been perfect. There have been bugs, rough edges, balance issues, and a few bumps along the way. But we want you to know we’re fully committed to improving the experience and making this the best game it can be.
changedSteam post image What We’re Working OnImproving stability and performance
fixedSteam post image What We’re Working OnFixing bugs and addressing player-reported issues
changedBalance ChangesReduced the power of Hellfire Skull
changedBalance ChangesReduced Templar Shield armor values
changedBalance ChangesImproved boss health scaling at higher Hellfire levels
merge requirement for Inferno Blade86merge requirement for Inferno Blade decreased, nerf

Backpack Survivors changes

changedWe know the launch hasn’t been perfect. There have been bugs, rough edges, balance issues, and a few bumps along the way. But we want you to know we’re fully committed to improving the experience and making this the best game it can be.
changedImproving stability and performance
fixedFixing bugs and addressing player-reported issues
changedReduced the power of Hellfire Skull
changedReduced Templar Shield armor values

It’s been just over two weeks since the Early Access launch, and what a ride it’s been.

These first days have been exciting, stressful, rewarding, rocky at times, and honestly, everything we hoped it would be. Launching has been an incredible experience, and seeing so many of you jump in, play, share feedback, and support the game has meant the world to us.

First and most importantly: Thank you! <3

The launch period has been a huge learning experience. We’ve been reading your feedback every day, tracking issues, reviewing suggestions, and working hard behind the scenes to improve the game in every way we can. Your feedback is being heard, and it’s directly helping shape what comes next.

We know the launch hasn’t been perfect. There have been bugs, rough edges, balance issues, and a few bumps along the way. But we want you to know we’re fully committed to improving the experience and making this the best game it can be.

We’ve been moving fast, and we’re not slowing down.

Steam post image What We’re Working On

Over the coming weeks, our focus remains on four things:

  • Improving stability and performance

  • Fixing bugs and addressing player-reported issues

  • Expanding and polishing core systems based on your feedback

  • Preparing for the next content update: 0.9

Steam post image Roadmap

Here’s a look at what’s ahead as we move toward 0.9 and 1.0.

We’ll share more details as these updates get closer, but this is the path we’re building toward.

Steam post image Patch Notes — 0.8.195

Balance Changes

  • Reduced the power of Hellfire Skull

  • Reduced Templar Shield armor values

  • Improved boss health scaling at higher Hellfire levels

  • Increased Elite Enemy health bonus to 3x

  • Reduced the merge requirement for Inferno Blade from 8 to 6

  • Reduced penetration on Ring of Eternal Flame

  • Adjusted Holy Wand projectile behavior - projectiles now fire in the intended direction

  • Ashen Sandals now correctly scales Luck based on movement speed instead of always granting the full bonus

  • Removed Elemental Wand from standard shop drop pool, increased recipe cost and reduced overall power

  • Fixed Lucky Coin not correctly granting innate Luck

Bug Fixes

  • Fixed a performance drop caused by opening the Achievements UI

  • Fixed additional performance issues affecting the Achievements UI

  • Fixed an issue where clicking the top-left and top-right UI after completing an adventure could incorrectly return the player to town

  • Fixed an issue where damage values above 10M were not displayed correctly on the Adventure Complete screen

  • Fixed an issue where stacking Time Stop Altars would cancel the previous altar effect

  • Fixed an issue where Revive UI could overlap with the Stats UI in shops

  • Fixed an issue where “on target” weapons could not target the Infernal Destroyer

  • Fixed an issue where the Shop could fail to spawn in Mountain Top (under cave area)

  • Fixed an issue where large melee attacks could miss enemies at very close range

  • Fixed an issue where enemies in Mountain Foot could spawn outside the map near the player spawn point

  • Fixed incorrect material visuals on Hellfire Skull

  • Fixed an issue where the East button in the Altar of Change was bound to both Buy and Close

  • Fixed Spiked triggering without the player taking damage

  • Fixed Ignition’s Crossbow explosion not dealing damage

  • Fixed an issue where Free Shop Reroll could become unavailable at 0 Gold

  • Fixed Writ of Golden Deeds localization not displaying correctly

  • Fixed a rare issue where spamming Escape while entering a shop could softlock the game

  • Fixed Totem of Focus stacking with itself after entering a shop

  • Fixed an issue where right-clicking a starred item in the backpack moved it to storage with incorrect star positioning

  • Fixed an issue where right-click purchasing could leave an item in the shop if storage was full

  • Fixed an issue where removing items via right-click did not correctly update player stats

  • Fixed collision issues causing Orcs and other enemies

  • Fixed Stone Greatsword pulling enemies inward instead of knocking them back

  • Fixed a rare issue where spamming Space after killing a boss could softlock the game

  • Fixed the Max Rerolls display glitch

  • Fixed Sand Djinn’s red sand storm ability not dealing damage

  • Fixed coin visuals updating too early before magnetizing to the player

  • Fixed Diamond Forged Cuirass missing its Lightning tag

UI / UX Improvements

  • Improved Mountain Foot minimap lighting

  • Updated loading screens (removed placeholder images)

  • Tooltips now display stat scaling based on specific stat types instead of only being based on melee/ranged weapon categories. This improves clearity for cases such as Stone Greatsword.

  • Improved German localization for long stat UI text strings

  • Added a display for the maximum number of Talent Points a player can earn in the Talent Tree

  • Added missing item restriction messaging for Greatblade subclass. This item now properly informs players when certain item types are blocked from appearing for a specific character or subclass.

  • Improved item stat updates when moving items and weapons in the shop

Localization

  • Improved Spanish translations based on community feedback

  • Improved French translations based on community feedback

  • Improved Japanese translations based on community feedback

Temporary Changes

  • Temporarily removed the Timeline Duplicator relic while we resolve interaction issues with other relics

Thank you again for being here with us this early in the journey.

Your feedback, patience, and support are helping us shape this game into something truly special. We’re listening, we’re working hard, and we’re just getting started.

See you in the next update!

Kind regards,

Happy & Njitram

Source

Steam News / 27 April 2026

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