Full notes
Full Backpack Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Maps
- Balance
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass
Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players
Removed running count in UI for achievements that do not keep a running count
Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately
Added default reward for hellfire/subclass combinations that do not have a specific reward for that combination
Fixes:
Fixed issue when pausing the game mid animation
Fixed Timestop Altar pauses bosses, but does not pause weapons.animations
Fixed various map issues regarding colliders / chests
Fixed issue where finishing a hellfire level would also give the rewards of other subclasses
Fixed issue where the Adventure Completed UI would show all first time rewards, even if these were earned already
Fixed various names/descriptions of rewards
Fixed Lingering Effects not spawning on a specific map
Fixed missing stat on Firebolt Staff
Balancing:
Set all reward weapons/items sell prices to 0
Added Debuff Immunity of Timestop to all (Mini)Bosses
Source
Changelog.gg summarizes and formats this update. How we read updates.
