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Steam News10 February 20264mo ago

Devlog - Build 149

Note: These changes are our work on the version that will become the Early Access version. These changes have not been added to the demo.

Full notes

Full Backpack Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Maps
  • Balance
addedThese changes have not been added to the demo.
addedPlace the initial bag/weapon already in the bagpack during the tutorial as an example to new players
removedRemoved running count in UI for achievements that do not keep a running count
addedAdded default reward for hellfire/subclass combinations that do not have a specific reward for that combination
fixedFixed issue when pausing the game mid animation
fixedFixed Timestop Altar pauses bosses, but does not pause weapons.animations

Note: These changes are our work on the version that will become the Early Access version.

These changes have not been added to the demo.

Features:

  • Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass

  • Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players

  • Removed running count in UI for achievements that do not keep a running count

  • Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately

  • Added default reward for hellfire/subclass combinations that do not have a specific reward for that combination

Fixes:

  • Fixed issue when pausing the game mid animation

  • Fixed Timestop Altar pauses bosses, but does not pause weapons.animations

  • Fixed various map issues regarding colliders / chests

  • Fixed issue where finishing a hellfire level would also give the rewards of other subclasses

  • Fixed issue where the Adventure Completed UI would show all first time rewards, even if these were earned already

  • Fixed various names/descriptions of rewards

  • Fixed Lingering Effects not spawning on a specific map

  • Fixed missing stat on Firebolt Staff

Balancing:

  • Set all reward weapons/items sell prices to 0

  • Added Debuff Immunity of Timestop to all (Mini)Bosses

Source

Steam News / 10 February 2026

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