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Steam News19 November 20214y ago

Patch notes 19 November

Hey everyone, time for another update once again! From now on, 90% of my time will be focused on the new dungeon.

Full notes

Full Baby Goat Billy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, time for another update once again!

What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedFrom now on, 90% of my time will be focused on the new dungeon. There will be 9 new enemies, more cards, 4 new rooms to explore and much more challenging movement obstacles. Please be patient as it will take some time :) Thanks to all the players and streamers providing feedback and helping me improve the experience. I would love to hear your feedback/suggestions on DISCORD : discord.gg/bbwKnRXEwy
fixedFixed a serious issue where cards didn't want to load resulting in a empty Pick a reward screen. Took me 2-3 days to figure out how to solve it but now it works flawlessly. Saving player progress is tricky... - 6 new cards available: Recognition, Sacrifice, Ritual, Halt, Acupuncture, Needle (I tried to test them, so there shouldnt be any bugs) - All Ethereal cards now have the word EXHAUST instead. Players suggested its easier to understand and standartized in other similar games. - Fixed: Enemies that attack first turn would show incorrect damage amount, from previous enemy. - Mushrooms quest is now more visible to new players and added some more explanation so that players know what they are supposed to do. Totems are a really fun mechanic and cool part of the game, i didnt want new players to miss out on that! - New leveling up UI animation, several people mentioned that it would be nice if Leveling up is more "in your face" hahaha I hope you like the improvement!
fixedYour character now reacts when you click on him in the main screen with the castle in the background(as requested by streamers) - Obstacles damage label now always faces the camera - Now the character stops when in dialog to avoid bugs. - fixed: shop gets closed now when you open the deck screen to avoid confusion - fixed: player dies now at 0 hp from obstacles or leaving battle. - fixed: replace hand card was ending battle if 0 mana - fixed: Ethereal descriptions are now consistent - fixed: Weaken now unlocks correctly - Added some more clarification to movement and camera controls - More description to Parasite cards. - Golems can now do "Nothing" only once in a row. - Enraged villager actions pattern adjusted.

Baby Goat Billy changes

addedFrom now on, 90% of my time will be focused on the new dungeon. There will be 9 new enemies, more cards, 4 new rooms to explore and much more challenging movement obstacles. Please be patient as it will take some time :) Thanks to all the players and streamers providing feedback and helping me improve the experience. I would love to hear your feedback/suggestions on DISCORD : discord.gg/bbwKnRXEwy
fixedFixed a serious issue where cards didn't want to load resulting in a empty Pick a reward screen. Took me 2-3 days to figure out how to solve it but now it works flawlessly. Saving player progress is tricky... - 6 new cards available: Recognition, Sacrifice, Ritual, Halt, Acupuncture, Needle (I tried to test them, so there shouldnt be any bugs) - All Ethereal cards now have the word EXHAUST instead. Players suggested its easier to understand and standartized in other similar games. - Fixed: Enemies that attack first turn would show incorrect damage amount, from previous enemy. - Mushrooms quest is now more visible to new players and added some more explanation so that players know what they are supposed to do. Totems are a really fun mechanic and cool part of the game, i didnt want new players to miss out on that! - New leveling up UI animation, several people mentioned that it would be nice if Leveling up is more "in your face" hahaha I hope you like the improvement!
fixedYour character now reacts when you click on him in the main screen with the castle in the background(as requested by streamers) - Obstacles damage label now always faces the camera - Now the character stops when in dialog to avoid bugs. - fixed: shop gets closed now when you open the deck screen to avoid confusion - fixed: player dies now at 0 hp from obstacles or leaving battle. - fixed: replace hand card was ending battle if 0 mana - fixed: Ethereal descriptions are now consistent - fixed: Weaken now unlocks correctly - Added some more clarification to movement and camera controls - More description to Parasite cards. - Golems can now do "Nothing" only once in a row. - Enraged villager actions pattern adjusted.

From now on, 90% of my time will be focused on the new dungeon. There will be 9 new enemies, more cards, 4 new rooms to explore and much more challenging movement obstacles. Please be patient as it will take some time :) Thanks to all the players and streamers providing feedback and helping me improve the experience. I would love to hear your feedback/suggestions on DISCORD: discord.gg/bbwKnRXEwy

Here is a list of things I have been working on in the last week:

  • Fixed a serious issue where cards didn't want to load resulting in a empty Pick a reward screen. Took me 2-3 days to figure out how to solve it but now it works flawlessly. Saving player progress is tricky... - 6 new cards available: Recognition, Sacrifice, Ritual, Halt, Acupuncture, Needle (I tried to test them, so there shouldnt be any bugs) - All Ethereal cards now have the word EXHAUST instead. Players suggested its easier to understand and standartized in other similar games. - Fixed: Enemies that attack first turn would show incorrect damage amount, from previous enemy. - Mushrooms quest is now more visible to new players and added some more explanation so that players know what they are supposed to do. Totems are a really fun mechanic and cool part of the game, i didnt want new players to miss out on that! - New leveling up UI animation, several people mentioned that it would be nice if Leveling up is more "in your face" hahaha I hope you like the improvement!

  • Your character now reacts when you click on him in the main screen with the castle in the background(as requested by streamers) - Obstacles damage label now always faces the camera - Now the character stops when in dialog to avoid bugs. - fixed: shop gets closed now when you open the deck screen to avoid confusion - fixed: player dies now at 0 hp from obstacles or leaving battle. - fixed: replace hand card was ending battle if 0 mana - fixed: Ethereal descriptions are now consistent - fixed: Weaken now unlocks correctly - Added some more clarification to movement and camera controls - More description to Parasite cards. - Golems can now do "Nothing" only once in a row. - Enraged villager actions pattern adjusted.

Source

Steam News / 19 November 2021

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