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Steam News21 March 20215y ago

Dreadful path of Fire - New Dungeon and survey results!

This update is a mix of new content added to the game and some reworks of the core mechanics.

Full notes

Full Baby Goat Billy update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedThis update is a mix of new content added to the game and some reworks of the core mechanics.
addedAt this early stage, even with rather few cards and status effects the combat has still earned itself an average of 7/10 amongst players, which I hope I can push to 8-9 in the future as I keep on adding more cards, totems, more surprising enemies and intricate strategies. Hopefully at some stage I can add more eye candy with exciting visuals/VFX and animations to make the combat even cooler.
fixedList of Updates: - Battle encounters now happen predominantly in DANGER ZONES. - HP numbers visible - Next attack damage numbers now visible - Weaken cards now affect next damage numbers - More story about the dungeon and the world narrated through the Monoliths - New green totem - Added some talents and reworked old ones. - Quick Adapt and Hard block rebalanced - Applied feedback from player survey - Background music - Market improved flow - Eagle enemy - new animations and added ui elements for its skills - Skull enemy - rebalanced attack patterns - Gold icon - New 3D bird enemy in progress - Added new enemies to the second dungeon "DREADFUL PATH OF FIRE" - You can make an offering at the tombs and exchange gold for cards. - Player damage label fixed location and has multiple labels to manage fast consecutive attacks. - Map camera adjustments - Obstacle zone does not trigger battles. - Visual elements and tooltip descriptions fixed. - Added dmg build up to the masked goat enemy.
addedNext tasks: - Adding more backstory of the world/evil tribe/dungeons. - Adding and polishing talents - Adding more cards - New side quests and puzzles - Polishing the victory screen - Developing more ideas how to connect the different gameplay elements better

Baby Goat Billy changes

addedThis update is a mix of new content added to the game and some reworks of the core mechanics.
addedAt this early stage, even with rather few cards and status effects the combat has still earned itself an average of 7/10 amongst players, which I hope I can push to 8-9 in the future as I keep on adding more cards, totems, more surprising enemies and intricate strategies. Hopefully at some stage I can add more eye candy with exciting visuals/VFX and animations to make the combat even cooler.
fixedList of Updates: - Battle encounters now happen predominantly in DANGER ZONES. - HP numbers visible - Next attack damage numbers now visible - Weaken cards now affect next damage numbers - More story about the dungeon and the world narrated through the Monoliths - New green totem - Added some talents and reworked old ones. - Quick Adapt and Hard block rebalanced - Applied feedback from player survey - Background music - Market improved flow - Eagle enemy - new animations and added ui elements for its skills - Skull enemy - rebalanced attack patterns - Gold icon - New 3D bird enemy in progress - Added new enemies to the second dungeon "DREADFUL PATH OF FIRE" - You can make an offering at the tombs and exchange gold for cards. - Player damage label fixed location and has multiple labels to manage fast consecutive attacks. - Map camera adjustments - Obstacle zone does not trigger battles. - Visual elements and tooltip descriptions fixed. - Added dmg build up to the masked goat enemy.
addedNext tasks: - Adding more backstory of the world/evil tribe/dungeons. - Adding and polishing talents - Adding more cards - New side quests and puzzles - Polishing the victory screen - Developing more ideas how to connect the different gameplay elements better

This update is a mix of new content added to the game and some reworks of the core mechanics.

During this last month I have had several playtesting sessions which resulted in 30 unique users filling out my survey, providing feedback, suggestions and helping me understand what they want to see in the game next.

The conclusive opinions of people have been positive, which motivates me to keep improving the game. There are still some connections between systems to flesh out and I am actively thinking of ways to make everything more coherent.

At this early stage, even with rather few cards and status effects the combat has still earned itself an average of 7/10 amongst players, which I hope I can push to 8-9 in the future as I keep on adding more cards, totems, more surprising enemies and intricate strategies. Hopefully at some stage I can add more eye candy with exciting visuals/VFX and animations to make the combat even cooler.

Different people like it for different reasons but the visuals, theme and story have been a favorite.

Several people have mentioned that they would like more variety in the combat/status effects and more strategy options. I'm happy to say that naturally as the game keeps growing, there will be many more viable strategies to explore.

There are definitely still some rough areas, like animations, text, camera that still need tweaking but I have to prioritize more important features, so hopefully I will come back to those in the future :)

List of Updates: - Battle encounters now happen predominantly in DANGER ZONES. - HP numbers visible - Next attack damage numbers now visible - Weaken cards now affect next damage numbers - More story about the dungeon and the world narrated through the Monoliths - New green totem - Added some talents and reworked old ones. - Quick Adapt and Hard block rebalanced - Applied feedback from player survey - Background music - Market improved flow - Eagle enemy - new animations and added ui elements for its skills - Skull enemy - rebalanced attack patterns - Gold icon - New 3D bird enemy in progress - Added new enemies to the second dungeon "DREADFUL PATH OF FIRE" - You can make an offering at the tombs and exchange gold for cards. - Player damage label fixed location and has multiple labels to manage fast consecutive attacks. - Map camera adjustments - Obstacle zone does not trigger battles. - Visual elements and tooltip descriptions fixed. - Added dmg build up to the masked goat enemy.

Next tasks: - Adding more backstory of the world/evil tribe/dungeons. - Adding and polishing talents - Adding more cards - New side quests and puzzles - Polishing the victory screen - Developing more ideas how to connect the different gameplay elements better

Thank you for reading.

Source

Steam News / 21 March 2021

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