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Steam News16 February 20215y ago

Complete UI/UX overhaul, new mechanics and lots of onboarding improvements

Over this last month I have put extra effort to put the game in the hands of youtubers, streamers and gamers to understand how they play and what are the things they dont like.

Full notes

Full Baby Goat Billy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions2 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Events
  • Store
changedUser interface Lots of players complained about UI and UX issues, I have worked for several weeks to make everything as smooth as possible. Its not perfect but 100 times better than before. It also looks nicer :P
addedNew combat mechanic - TOTEMS Totems are additional feature which the player can discover and use them in combination with the cards, they get triggered upon specific actions and can stack up great damage and be an invaluable part of your deck strategy.
addedI have added about 10 new cards, currently there are about 3-4 different strategy builds. But im not in a rush to create many. I want to make sure the core loop is entertaining and then move on to adding more content.
addedExtra side activities The new side activities were much needed breakup of the combat/combat/combat loop. To break up the constant battles I have added herbs and ingredients collection system, a few side quests and dialogs and im working on a new level with obstacles which I will probably reveal in the next update.
addedAfter receiving so much feedback and seeing how streamers play the game, I worked on a lot of UI/UX improvements, explaining better some status effects, adding hints and new icons to give context to the player.
addedAdded the Monolith stories. Monolith stories are an opportunity for the player to find out more of the world through story. They will give more context about the village, the dungeons and what events happened before the current situation. Perhaps it could be interesting to share some bits of story here in the future...

Baby Goat Billy changes

changedUser interface Lots of players complained about UI and UX issues, I have worked for several weeks to make everything as smooth as possible. Its not perfect but 100 times better than before. It also looks nicer :P
addedNew combat mechanic - TOTEMS Totems are additional feature which the player can discover and use them in combination with the cards, they get triggered upon specific actions and can stack up great damage and be an invaluable part of your deck strategy.
addedI have added about 10 new cards, currently there are about 3-4 different strategy builds. But im not in a rush to create many. I want to make sure the core loop is entertaining and then move on to adding more content.
addedExtra side activities The new side activities were much needed breakup of the combat/combat/combat loop. To break up the constant battles I have added herbs and ingredients collection system, a few side quests and dialogs and im working on a new level with obstacles which I will probably reveal in the next update.
addedAfter receiving so much feedback and seeing how streamers play the game, I worked on a lot of UI/UX improvements, explaining better some status effects, adding hints and new icons to give context to the player.

Over this last month I have put extra effort to put the game in the hands of youtubers, streamers and gamers to understand how they play and what are the things they dont like. I have received a lot of super valuable feedback, but I am extremely happy to say that their feedback has confirmed my existing to-do list and my future plan matches with their expectations.

  1. User interface Lots of players complained about UI and UX issues, I have worked for several weeks to make everything as smooth as possible. Its not perfect but 100 times better than before. It also looks nicer :P

  1. New combat mechanic - TOTEMS Totems are additional feature which the player can discover and use them in combination with the cards, they get triggered upon specific actions and can stack up great damage and be an invaluable part of your deck strategy.

  1. I have added about 10 new cards, currently there are about 3-4 different strategy builds. But im not in a rush to create many. I want to make sure the core loop is entertaining and then move on to adding more content.

  2. Extra side activities The new side activities were much needed breakup of the combat/combat/combat loop. To break up the constant battles I have added herbs and ingredients collection system, a few side quests and dialogs and im working on a new level with obstacles which I will probably reveal in the next update.

  3. After receiving so much feedback and seeing how streamers play the game, I worked on a lot of UI/UX improvements, explaining better some status effects, adding hints and new icons to give context to the player.

  4. Added the Monolith stories. Monolith stories are an opportunity for the player to find out more of the world through story. They will give more context about the village, the dungeons and what events happened before the current situation. Perhaps it could be interesting to share some bits of story here in the future...

  5. Shop for cards I started working on a shop in which you can choose your favorite cards and purchase them with gold, collected from dungeons and battles. I think this will help the player explore new decks and rely less on random luck when finding cards.

  6. I also worked for a few days trying to improve the User interface adaptability for diffferent resolutions. Now it works well with 16:10, 4:3, 4:5 etc. After all not everyone has Full HD or 4k monitors :)

Thank you very much for reading, I am working full time on this game and hope to go into early access in a few months. I am excited to share it with new players and release updates based on your reception.

Source

Steam News / 16 February 2021

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