What changed
2 fixes0 additions1 change0 removals
changedImproved physics! Room scale size changing! Turn off controller models! More interaction with followers! Office improved slightly! Improved hand grabbing! Graphical improvements! (Some of these changes were already live in the beta channel, they are now in the main build!)
fixedFull changelog:Major physics stability changes. Please give us feedback on how these affect the game! - Changed grabbing physics to be more stable & consistant. - Options screen added - Can adjust world scale to fit smaller rooms - Can now disable controller models from being shown & relocate held weapons to hands (instead of infront of the contollers) - Weapons in office re-organized and should now all be pickup-able! - Fixed the drawer physics in the office from glitching. - Fixed an issue where some blocks that shouldn't of been breakable could be broken. - Worshippers can now be knocked around a bit more! - Level start dialog should not replay after every reset! Sorry for the annoyance! - Blocks should no longer 'jerk' when released with hands - Worshippers should no longer die by walking to stationary blocks. Silly worshippers! - Fixed the mass on the info signs for each level - You should now have a weapon for each hand in all levels
fixedGraphical Changes:Changed Anti-aliasing from FXAA to SMAA. This should result in things looking very slightly better! - Ice & other shader improvements - Some particle effect changes - Some more variation in worshippers! - Fixed some issues with the block models that may have ended up rendering as "holes" in the blocks! - Office now has a door. Yup. Let me know if there's any issues!
Babel: Tower to the Gods changes
changedImproved physics! Room scale size changing! Turn off controller models! More interaction with followers! Office improved slightly! Improved hand grabbing! Graphical improvements! (Some of these changes were already live in the beta channel, they are now in the main build!)
fixedMajor physics stability changes. Please give us feedback on how these affect the game! - Changed grabbing physics to be more stable & consistant. - Options screen added - Can adjust world scale to fit smaller rooms - Can now disable controller models from being shown & relocate held weapons to hands (instead of infront of the contollers) - Weapons in office re-organized and should now all be pickup-able! - Fixed the drawer physics in the office from glitching. - Fixed an issue where some blocks that shouldn't of been breakable could be broken. - Worshippers can now be knocked around a bit more! - Level start dialog should not replay after every reset! Sorry for the annoyance! - Blocks should no longer 'jerk' when released with hands - Worshippers should no longer die by walking to stationary blocks. Silly worshippers! - Fixed the mass on the info signs for each level - You should now have a weapon for each hand in all levels
fixedChanged Anti-aliasing from FXAA to SMAA. This should result in things looking very slightly better! - Ice & other shader improvements - Some particle effect changes - Some more variation in worshippers! - Fixed some issues with the block models that may have ended up rendering as "holes" in the blocks! - Office now has a door. Yup. Let me know if there's any issues!
Improved physics! Room scale size changing! Turn off controller models! More interaction with followers! Office improved slightly! Improved hand grabbing! Graphical improvements! (Some of these changes were already live in the beta channel, they are now in the main build!)
KNOWN ISSUES:
- Totem makes a lot of particles when broken.
Full changelog:
- Major physics stability changes. Please give us feedback on how these affect the game! - Changed grabbing physics to be more stable & consistant. - Options screen added - Can adjust world scale to fit smaller rooms - Can now disable controller models from being shown & relocate held weapons to hands (instead of infront of the contollers) - Weapons in office re-organized and should now all be pickup-able! - Fixed the drawer physics in the office from glitching. - Fixed an issue where some blocks that shouldn't of been breakable could be broken. - Worshippers can now be knocked around a bit more! - Level start dialog should not replay after every reset! Sorry for the annoyance! - Blocks should no longer 'jerk' when released with hands - Worshippers should no longer die by walking to stationary blocks. Silly worshippers! - Fixed the mass on the info signs for each level - You should now have a weapon for each hand in all levels
Graphical Changes:
- Changed Anti-aliasing from FXAA to SMAA. This should result in things looking very slightly better! - Ice & other shader improvements - Some particle effect changes - Some more variation in worshippers! - Fixed some issues with the block models that may have ended up rendering as "holes" in the blocks! - Office now has a door. Yup. Let me know if there's any issues!