Full notes
Full Babel: Tower to the Gods update
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What changed
- Gameplay
- Events
- Performance
- UI and audio
- Fixes
Babel: Tower to the Gods changes
Gameplay & Content:
Holiday world added!
Play all the levels you love on a new, holiday themed world! Featuring Christmas Trees, Candy canes, Glowing lights, Snow, Santa Hats for all your worshipers & more!
Level select now has the option to change the world you play levels on, support for multiple level playlists (for now, this is just the main game & the tutorial playlist, more to come soon!)
We use a 'cartridge' system for this, to select a playlist, simple put that level cartridge into the console in the level select. To override the world, put one of the world override "cheat cartridges" in first, then the playlist into that!
Bomb blocks are now slightly harder to set off, as if your tracking is a tad shaky, they'd feel like they were on hair triggers!
The tutorial levels have been scaled down slightly, to match the playspace requirements of the rest of the game! Previously they were about 20% larger than the actual levels, making them hard to play if you have a small play area, sorry about that! :)
Graphics
Rendering overhaul, resulting in much better graphical performance.
All rendering has been switched out from deferred rendering to forward rendering. Anti-aliasing current does not work due to this, but should be back in the next update! The end result of this though, is things should perform better, and you can turn up the super sampling! :)
Now uses single pass rendering, resulting in a big graphical performance improvement!
Now uses forward mesh-based decals, instead of deferred decals
Fog & lighting tweaks to most levels
Minor colour grading to levels so they look nicer!
Optimized various models, shaders & more.
Improvements:
Controls now shown on the level selection screen. Kinda temp for now, will probably replace them with something nicer later!
Controller weapon offset now removed by default
Controller ghosting on by default
Settings:
Settings menu improved!
Now has nicer buttons for adjusting settings.
Adding settings for:
Super sampling (Be careful you don't set this too high and ruin your FPS though! ;) )
Volume
By popular request, controller visiblity, offsetting & ghosting
Better play space scaling settings in options
Adding settings caps to the options menu
Adjusted timing of various voice clips so they happen at more reasonable times
Settings now have reasonable caps.
Bug Fixes:
Fixed a bug where it was possible to drop or lose your hands, phew!
Fixed some duplicated level IDs. Stats should track properly for all levels now!
Fixed physics settings that caused some weapons to move in a volitile manner if the framerate fell below 90fps
Fixed a bug where some tutorial voice lines wouldn't play
Also fixed a bug where some tutorial voice lines could play twice!
Fixed a bug where the level select intro voice line wouldn't play
Fixed some tree placement issues & lighting issues
Fixed some issues with construction level #2
Fixed an issue with the fog on the pre-game menu
Fixed some misc issues with voice lines
Misc bug fixes
Misc Changes:
Now updated to unity 5.5
Updated SteamVR and NewtonVR
Refraction effects have been removed from all shaders (ice blocks, water, etc), as these were quite
Source
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