Full notes
Full Babel: Tower to the Gods update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
v1.0.3 is now live! If there's any issues, let me know!
Fixes and changes:
Gameplay / Design
Blocks now fall in faster after resetting a level.
Totems are now more volatile! If you interact with them for too long they'll glow and shatter! (Fixed level cheesing)
Added a button to replay the tutorial on the start screen (Will only show after tutorial has been completed)
When going to the level select, there's now a transition screen to ensure you're not standing in the middle of a desk!
Fixed some cases where the totem would fall but not count as a fail - the totem will now shatter if too far away from the tower horizontally.
Tutorial blocks aren't breakable again - there were some issues with this. Should be fixed again at a later date.
Scaled the tutorial levels down a tiny bit - they're still a bit bigger than I'd like though!
Audio:
Blocks now have breaking sounds.
Audio stutter should now be fixed.
Unlit obelisks should no longer make fire noises. Oops.
Weapons should have better collision audio.
Fixed some dialogue that was ordered wrong.
Graphical:
Fixed cloud shader to not be affected by fog.
Graphical fixes for the sensibly sized drawer in the office.
Removed some redundant / pointless signs.
Important notes on signs should now be more obvious.
Fixed restart hint not showing on some levels.
Misc Fixes:
Settings changes will now be saved.
Game saving is now threaded, should fix frame drops upon saving the game.
General improvements & minor optimizations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
