Update log
Full B100X - Auto Dungeon RPG update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Performance
Improvements
Partially fixed a problem that caused the game to freeze if an error occurred during the start of the title screen, and fixed the problem so that an error message is displayed and a bug report is sent when the problem occurs.
Changed so that the heart fluctuation display is not displayed even if the player loses a battle when in the heart infinite state.
Changed so that ailment accumulated values are displayed in the log even if an ailment is triggered.
When making a purchase on Steam, if the Steam overlay is turned off, an error message will now be displayed.
Applied translated volunteer text.
Fixes
Fixed a bug in which retry was not performed correctly when hearts are internally 0 in the heart infinite state.
Fixed a bug in which the target floor for automatic rechallenge was set to 1000F when rechallenging to 1001F or later after an adventure in a dungeon that can be challenged from 1001F or later.
Fixed a bug in which the ability “Wearing Miasma” did not work properly.
Fixed a problem in which the play data could not be deleted correctly when a line feed code was included in the name when deleting play data. (Spaces and linebreaks before and after the name are ignored to check for a match.)
Other improvements to game stability.
Source
