My game is almost done and I have submitted the pre-release build to Steam for review Rundown Game may now be enjoyed from start to finish; is feature-complete but still missing key artistic details Writing is done but
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Full B.C. Piezophile update
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What changed
0 fixes2 additions3 changes0 removals
Compatibility
Gameplay
UI and audio
changedMy game is almost done and I have submitted the pre-release build to Steam for review
addedGame may now be enjoyed from start to finish; is feature-complete but still missing key artistic details
addedWriting is done but not yet fully added into the Encyclopedia. Most people will ignore all the entries anyways because they will look like this. No it is not Welsh
changedI will post a preview of the Uwe Boll audio DLC soon. When I feel like it
changedI have been casting genuine "Playa" ingots in my garage inspired by my game. These are exclusively for me as the more I make the more "concurrent Playas" I will have for my game. Each one is special. The reason why I have decided to learn metallurgy and cast genuine ingots for my video game in my garage is because I consider 1 ingot a "Playa", a basin that gets filled with the Holy Spirit, which eventually drains and leaves idea residue for me to use. So 1 ingot represents 1 concurrent Playa and the number of unique ideas my game has. I intend to make thousands of these for my own collection and will not be available to the public ever
B.C. Piezophile changes
changedMy game is almost done and I have submitted the pre-release build to Steam for review
addedGame may now be enjoyed from start to finish; is feature-complete but still missing key artistic details
addedWriting is done but not yet fully added into the Encyclopedia. Most people will ignore all the entries anyways because they will look like this. No it is not Welsh
changedI will post a preview of the Uwe Boll audio DLC soon. When I feel like it
changedI have been casting genuine "Playa" ingots in my garage inspired by my game. These are exclusively for me as the more I make the more "concurrent Playas" I will have for my game. Each one is special. The reason why I have decided to learn metallurgy and cast genuine ingots for my video game in my garage is because I consider 1 ingot a "Playa", a basin that gets filled with the Holy Spirit, which eventually drains and leaves idea residue for me to use. So 1 ingot represents 1 concurrent Playa and the number of unique ideas my game has. I intend to make thousands of these for my own collection and will not be available to the public ever
My game is almost done and I have submitted the pre-release build to Steam for review
Rundown
Game may now be enjoyed from start to finish; is feature-complete but still missing key artistic details
Writing is done but not yet fully added into the Encyclopedia. Most people will ignore all the entries anyways because they will look like this. No it is not Welsh
Some music is still unfinished
Need to playtest every crevice of 12 huge underwater scenes with dynamic physically-based ecosystems and unique scripting
Still have not received my tapestry however the ending scene made for it is fully functional and features a track commissioned from Bjorn Bols exclusively for my game B.C. Piezophile
I will post a preview of the Uwe Boll audio DLC soon. When I feel like it
I have been casting genuine "Playa" ingots in my garage inspired by my game. These are exclusively for me as the more I make the more "concurrent Playas" I will have for my game. Each one is special. The reason why I have decided to learn metallurgy and cast genuine ingots for my video game in my garage is because I consider 1 ingot a "Playa", a basin that gets filled with the Holy Spirit, which eventually drains and leaves idea residue for me to use. So 1 ingot represents 1 concurrent Playa and the number of unique ideas my game has. I intend to make thousands of these for my own collection and will not be available to the public ever