Full notes
Full Azoove update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
At long last, we are delighted to welcome you to Azoove's final vision, realized. Thank you for sticking with us during Early Access! There will be more updates, bringing additional features we want to add in the future.
4 players
And 3 as well
Play with 3 or 4 people! Bring your friend group, your family and even a double date to the Azoove experience.
New Rules
These rules are specifically relevant to 3 and 4 players:
Rations are doubled! You consume 1 ration PER HERO per turn, which enables smooth scaling into 3/4 players. Since everything in 2 players was doubled, it plays exactly the same. You will not have an odd number of rations in 2 player.
Targeting: All is now Both. For 2 players, it just targets both. For 3-4, you must choose one target, and one target must be yourself
Spoilers: unique 3-4 player mechanics for people who want to discover them on their own
Misfortunes only apply to two players, the rest draw Mishaps. Misfortunes that have both effects target players who did not draw Mishaps, and choice effects only let these two players volunteer.
Mishaps: new deck of 12 mini Misfortunes that piles on random issues to mitigate. This only starts on day 2, to accommodate the tutorial flow and difficulty curve.
Clockwise: pass cards clockwise, receiving cards and Inspiration from a different player than the one you send cards to
New Lobby
Quick anecdote: with the old lobby, if 4 people join, no one could ever switch characters!
What changed?
Lobby now shows heroes and players separately.
Hero powers no longer show in lobby, but can be checked in the
Equipment menu, for trinket selection. This is to avoid new players getting confused by the hero powers.
Hero strengths and weaknesses instead are shown in lobby, but only for players who already played the game. We think people speculating about characters before having played at all is unhelpful.
Hero Bios now show up instead on character selection. We think choosing characters based on their narrative background is best for first time players.
Hosts can now kick human players.
Buttons to choose a random hero, to unselect a hero and to pick a random hero that will only be selected on game start were added to lobby.
Host can now see which players are ready. Players can now see who is the host.
[3-4 players] Lobby Hosts can now
reorder players to determine the order in which cards are passed between them
Starting Conditions
Preparation: Changed available resource ranges: Rations changed from 3/4/5/6 to 6/8/10/12 to account for doubling the rations. Bless changed from 0-2 to 0-1 (starting with 2 blesses is too powerful).
Added buttons to empty, fully hill the preparation.. Added button to set Preparation to a challenging value based on the set Spite level..
Spite: 1: [3-4 players]
Mishaps now start day 1 instead of day 2
3: Navigation Anxiety: now gives +1 Stress for EACH HERO (impacts 2 players as well) 9: Fiendish Sabotage now removes 1 Ration PER HERO 10: Replaced with Fiendish difficulty, which adds a final, most terrifying stage to the Misfortunes.
Trinkets
To avoid this list becoming even larger, there is no complete details of trinket changes. Instead, a summary: Lodestone Charm: nerfed to -1 Stress instead of -2 Veteran's Belt: reworked Cardsharp's Deck: [renamed from Homeland Heirloom]: slightly buffed Tactician's Text: buffed to +4 Inspiration instead of 3 Nightwatch Lantern: reworked
5 new
Source
Changelog.gg summarizes and formats this update. How we read updates.
