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Latest Azoove updates
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- Azoove
1.1.3 - Injury Discard bug fixed
Fixed a bug where sometimes at 1 health discarded cards get erased from the deck, and confusion ensues. Hope you've been enjoying your Azoove journey! If you haven't joined the Discord already, that is the best place to…
Announcement1 changeFixBalance - Azoove
1.1.2 - Trinket tooltip fix
Fixed tooltip for Lodestone Charm that was change to give -1 Stress, but was not reflected in the description correctly.
Announcement1 changeFix - Azoove
1.1.1 - Minor fix
That's it :) Enjoy Azoove
Announcement - Azoove
Major update 4: Localization and Alternate Hero Powers! (1.1.0)
It has been a while since we had an update for you, but this one truly took a lot of effort to get done. Localization Firstly and most importantly, Azoove is translated to the following languages: Chinese (Simplified) (…
Patch notes1 changeFix - Azoove
1.0.8 - Unity Security Patch
A recently identified security vulnerability with Unity has been spotted. There is currently no evidence of impact on users, but we’re putting out this update to ensure you’re on the latest and safest version of the gam…
Security2 changes - Azoove
1.0.7 - More fixes
Fixed a bug where reloading fails to start the soundtrack until the day ends Fixed a bug where going back to the main menu from a match breaks the invite friend button in the lobby Finally fixed a bug where sometimes, t…
Announcement1 changeFix - Azoove
1.0.6 - Bug fixes
Fixed bugs related to changing lobby configuration while reloading a save Fixed a bug preventing solo games from saving correctly Fixed a bug where sometimes UI elements linger when they should be disabled Fixed a bug w…
Announcement3 changesFixUI/audio - Azoove
1.0.5 - Polish
Changes The intro now scrolls using on screen buttons instead of any key to avoid accidentally skipping the intro. You can now go back in the intro (remember you need to reactivate it in the lobby Text size increased fo…
Patch notes2 changesGameplay - Azoove
1.0.4 - Lobby polish
Features: Lobby UI elements reordered for cleanliness and readability Added indication as to when allies are done choosing their actions (in addition to the existing indication only when they are thinking) Added button…
Announcement2 changesFixUI/audio - Azoove
1.0.3 - Fixes and QoL
Fixed a couple issues with random heroes causing various bugs Fixed a problem where after a game ended in a loss, if one player closes the game it causes other players to be forced out of the game and not see the end ga…
Announcement3 changesFixGameplay - Azoove
1.0.2 - Bugfixes and a little change
Feedback demanding rest days give inspiration to everyone in the party has been heard, and it is now the case! Bugs Fixed a bug where reaching the last day with exactly enough rations will lock the game. (Attempted to)…
Patch notes4 changesFixServer - Azoove
1.0.1 - Bugfixes
You must fix a bug or two the day of launch, don't you? Fixed bug where non-host lobby participants could kick other participants (including the host) Fixed bug where a trinket text would wrap awkwardly Fixed bug where…
Announcement1 changeFixUI/audio - Azoove
1.0 Release + Patch notes + Discount!
At long last, we are delighted to welcome you to Azoove's final vision, realized. Thank you for sticking with us during Early Access! There will be more updates, bringing additional features we want to add in the future…
Patch notes9 changes2 numericGameplay - Azoove
Azoove on the Steam Deck
This isn’t new, but we wanted to make it official, Azoove fully supports controllers and runs smoothly on the Steam Deck. This post is simply to confirm compatibility and will be linked on our store page. You can play e…
Announcement2 changesCompatibilityGameplay - Azoove
Azoove 1.0 releases May 1st!
Azoove is about to be complete, and we are excited to unleash the chaos of 3 and 4 players. Follow the Discord for dev-updates and sneak peek at upcoming features! Stay Hydrated!
Announcement - Azoove
Patch 0.11.7
Change list Fixed Bugs Fixed a bug where the new Spite 9 effect would not be communicated visually despite working properly Fixed a bug where the loss animation would break in edge cases Fixed a bug where loaded games l…
Patch notes1 changeFix


