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Steam News17 February 20251y ago

Patch 0.11.5

Change list Misfortunes You may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal.

In this update4

Full notes

Full Azoove update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedMisfortunesYou may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal. We've moved some Misfortunes between tiers and adjusted their effects to create a better experience for new players who could have been getting Misfortunes that are suboptimal on the first day of their first game.
changedTutorialAdjusted some prompt texts, locations and UI layers for clarity and usability
fixedBugsFixed a bug where extra Opportunity draws from some trinkets would not work

Azoove changes

addedYou may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal. We've moved some Misfortunes between tiers and adjusted their effects to create a better experience for new players who could have been getting Misfortunes that are suboptimal on the first day of their first game.
changedAdjusted some prompt texts, locations and UI layers for clarity and usability
fixedFixed a bug where extra Opportunity draws from some trinkets would not work

Change list

Misfortunes

You may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal. We've moved some Misfortunes between tiers and adjusted their effects to create a better experience for new players who could have been getting Misfortunes that are suboptimal on the first day of their first game.

Also, no normal Misfortunes (that could appear day 1 on Spite 0) will have 2 Opportunities anymore. Up to 3. Many other, harsher Misfortunes now only give 2 Opportunities.

The expected result is that Azoove will be slightly easier on the first few runs and slightly harder on higher difficulty runs. Extra draw trinkets should feel more meaningful at higher Spite.

Tutorial

Adjusted some prompt texts, locations and UI layers for clarity and usability

Bugs

Fixed a bug where extra Opportunity draws from some trinkets would not work

Rest, but only twice!

Source

Steam News / 17 February 2025

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