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Steam News22 September 20205y ago

Axis Football 2019 version 2.7 is LIVE!

Hi folks, I'm happy to announce that we've released Axis Football 2019 v2.7! This update had lots of game improvements and a few bugs fixes. Check it out!

Full notes

Full Axis Football 2019 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedI'm happy to announce that we've released Axis Football 2019 v2.7! This update had lots of game improvements and a few bugs fixes. Check it out!
changedGame improvements
changedImproved playcalling, specifically to balance the number of runs vs passes called by default
addedAdded the ability to switch defenders within the same defensive group (DBs, LBs, DLs) - use the left and right bumper on your controller when on defense
addedAdded an option in TEAM.TXT to specify how the team will handle run pass balance. Use the tags "PassingWeight" and "RunningWeight". These two numbers must be integers and combine to add up to 100
addedAdded collisions to the goal posts, so field goals and PATs can now hit them and bounce off more realistically

Axis Football 2019 changes

changedI'm happy to announce that we've released Axis Football 2019 v2.7! This update had lots of game improvements and a few bugs fixes. Check it out!
changedGame improvements
changedImproved playcalling, specifically to balance the number of runs vs passes called by default
addedAdded the ability to switch defenders within the same defensive group (DBs, LBs, DLs) - use the left and right bumper on your controller when on defense
addedAdded an option in TEAM.TXT to specify how the team will handle run pass balance. Use the tags "PassingWeight" and "RunningWeight". These two numbers must be integers and combine to add up to 100

Hi folks,

I'm happy to announce that we've released Axis Football 2019 v2.7! This update had lots of game improvements and a few bugs fixes. Check it out!

Game improvements

  • Improved playcalling, specifically to balance the number of runs vs passes called by default

  • Added the ability to switch defenders within the same defensive group (DBs, LBs, DLs) - use the left and right bumper on your controller when on defense

  • Added an option in TEAM.TXT to specify how the team will handle run pass balance. Use the tags "PassingWeight" and "RunningWeight". These two numbers must be integers and combine to add up to 100

  • Added collisions to the goal posts, so field goals and PATs can now hit them and bounce off more realistically

  • Added kicker power into the calculation of what it means to be "in field goal range" when the AI is deciding whether or not to kick a field goal

  • Allowed kickers with high kick power to kick it out of the back of the endzone

Bug Fixes

  • Improved the logic for kick accuracy for AI controlled kicks. Accurate kickers will now be more accurate, and less accurate kickers will be less accurate.

  • Improved the logic for punting so there will be more coffin corners for punters with high accuracy (regardless of kick power, which was causing too many punts to be touchbacks)

  • Fixed a bug where AI controlled kicks were more frequently missed from the left hash and made too frequently from the right hash

  • Fixed a bug where the offense would go for two sometimes when they were ahead but shouldn't have

As usual, we'd love for you to join the Axis Football devs and community - https://discord.gg/mCyGFnP - thanks for your continued support!

Best,

David

Source

Steam News / 22 September 2020

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