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Steam News27 January 20265mo ago

Dev update - New trailer and clips!

Thanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!

Full notes

Full Axial Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Performance
changedThanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!
addedIn addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!
addedThe trailer and clips have also been updated with the following graphics improvements and new effects:
addedAdded dynamic raytraced light sources to the following elements: Player with an ignited blade Torch lights with a flicker effect Enemy projectiles
addedNew perspective change particle effect; highlights the full area of the selected crosssection
changedImproved dashing particle effect

Axial Rift changes

changedThanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!
addedIn addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!
addedThe trailer and clips have also been updated with the following graphics improvements and new effects:
addedAdded dynamic raytraced light sources to the following elements: Player with an ignited blade Torch lights with a flicker effect Enemy projectiles
addedNew perspective change particle effect; highlights the full area of the selected crosssection

Thanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!

In addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!

The trailer and clips have also been updated with the following graphics improvements and new effects:

  • Added dynamic raytraced light sources to the following elements:

    • Player with an ignited blade

    • Torch lights with a flicker effect

    • Enemy projectiles

  • New perspective change particle effect; highlights the full area of the selected crosssection

  • Blade ignite corona flash

  • Improved dashing particle effect

  • Improved enemy projectile rendering during perspective change transitions

Enjoy the updated trailer!

Source

Steam News / 27 January 2026

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