What changed
0 fixes4 additions4 changes0 removals
changedThanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!
addedIn addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!
addedThe trailer and clips have also been updated with the following graphics improvements and new effects:
addedAdded dynamic raytraced light sources to the following elements: Player with an ignited blade Torch lights with a flicker effect Enemy projectiles
addedNew perspective change particle effect; highlights the full area of the selected crosssection
changedImproved dashing particle effect
Axial Rift changes
changedThanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!
addedIn addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!
addedThe trailer and clips have also been updated with the following graphics improvements and new effects:
addedAdded dynamic raytraced light sources to the following elements: Player with an ignited blade Torch lights with a flicker effect Enemy projectiles
addedNew perspective change particle effect; highlights the full area of the selected crosssection
Thanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!
In addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!
The trailer and clips have also been updated with the following graphics improvements and new effects:
Added dynamic raytraced light sources to the following elements:
New perspective change particle effect; highlights the full area of the selected crosssection
Blade ignite corona flash
Improved dashing particle effect
Improved enemy projectile rendering during perspective change transitions
Enjoy the updated trailer!