Dear Commanders, We’d like to apologize because we’re delaying our demo to mid-April 2026. We previously said that our prologue demo would be out during November 2025.
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changedWe’d like to apologize because we’re delaying our demo to mid-April 2026 . We previously said that our prologue demo would be out during November 2025. However, we received some feedback during the mini-demo we showcased at Tokyo Game Show this year, and there were numerous major issues regarding pacing and UI readability. So, we’d like to spend a bit more time on building the game mechanics and overall pacing of the demo to create a more solid experience for everyone.
changedWe are also localizing the demo into the following languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, and French. As this is a big undertaking for a small team like us, we’ll be using that extra time to work with our localizers to do some Localization Quality Assurance as well.
AXERAS changes
changedWe’d like to apologize because we’re delaying our demo to mid-April 2026 . We previously said that our prologue demo would be out during November 2025. However, we received some feedback during the mini-demo we showcased at Tokyo Game Show this year, and there were numerous major issues regarding pacing and UI readability. So, we’d like to spend a bit more time on building the game mechanics and overall pacing of the demo to create a more solid experience for everyone.
changedWe are also localizing the demo into the following languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, and French. As this is a big undertaking for a small team like us, we’ll be using that extra time to work with our localizers to do some Localization Quality Assurance as well.
Dear Commanders,
We’d like to apologize because we’re delaying our demo to mid-April 2026. We previously said that our prologue demo would be out during November 2025. However, we received some feedback during the mini-demo we showcased at Tokyo Game Show this year, and there were numerous major issues regarding pacing and UI readability. So, we’d like to spend a bit more time on building the game mechanics and overall pacing of the demo to create a more solid experience for everyone.
We understand that 5 months is a big delay, but we wanted to give ourselves a bit more wiggle room to polish and do internal testing so that the experience can be as smooth as possible.
We are also localizing the demo into the following languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, and French. As this is a big undertaking for a small team like us, we’ll be using that extra time to work with our localizers to do some Localization Quality Assurance as well.
We know everyone’s excited to join the Evestrian Civil War, and we are really sorry for the inconvenience caused.