Full notes
Full Axe, Bow & Staff update
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What changed
- Gameplay
- UI and audio
- Balance
Optimzations:
Optimized the loading process. Now the game launches much faster;
Added loading screen before entering any level, as well as some hints;
Added some hint boards in the scenes;
Added a cool "lightning" FX for the Teleport skill;
Added the sound effect for slashing the barrier doors;
Added a sound effect for reminding the player that the skill he's trying to use is in cooldown;
Added the mark to the hero who triggers the lifesaver item;
Changed the sprite of the bouncing mushroom;
Updated the sprite of the conveyor so it's easier to tell the direction;
Increased the default sensitivity of the movement using joystick;
Re-did the save slots UI in the main menu;
Added the FX for energy full-charged, so you won't miss any Super Dash!
In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one);
Now the books have better effect of bonus experience;
...and optimized some levels, as usual!
Bug Fixes:
In local co-op mode the controller would reset after finishing a level;
After selecting the AI-Assisted mode in Level 2-1, by default Level 2-2 would still start as All-In-One mode;
The goblin minions would stack up to sky in the boss battle in Level 3-3;
Reaching the checkpoint in Super Dash could cause a hero to die immediately when restarting from the checkpoint;
The rolling barrels would disappear when hitting the shield (without the shield spikes);
The hero in Super Dash could not move forward when Time Warp was activated;
The hero in Super Dash would be affected by slow-down debuff; and when the dash stopped, the hero would move backward until died;
In single hero mode, the Focus Fire effect could stay forever after switching back to the archer;
The sound effect of the conveyors would always be playing whether the SFX was turned off;
Source
Changelog.gg summarizes and formats this update. How we read updates.
