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Steam News22 June 20179y ago

Update V1.3.5

Optimzations: Optimized the loading process. Now the game launches much faster; Added loading screen before entering any level, as well as some hints; Added some hint boards in the scenes; Added a cool "lightning" FX fo

Full notes

Full Axe, Bow & Staff update

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What changed

0 fixes7 additions10 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedOptimized the loading process. Now the game launches much faster;
addedAdded loading screen before entering any level, as well as some hints;
addedAdded some hint boards in the scenes;
addedAdded a cool "lightning" FX for the Teleport skill;
addedAdded the sound effect for slashing the barrier doors;
addedAdded a sound effect for reminding the player that the skill he's trying to use is in cooldown;

Optimzations:

  • Optimized the loading process. Now the game launches much faster;

  • Added loading screen before entering any level, as well as some hints;

  • Added some hint boards in the scenes;

  • Added a cool "lightning" FX for the Teleport skill;

  • Added the sound effect for slashing the barrier doors;

  • Added a sound effect for reminding the player that the skill he's trying to use is in cooldown;

  • Added the mark to the hero who triggers the lifesaver item;

  • Changed the sprite of the bouncing mushroom;

  • Updated the sprite of the conveyor so it's easier to tell the direction;

  • Increased the default sensitivity of the movement using joystick;

  • Re-did the save slots UI in the main menu;

  • Added the FX for energy full-charged, so you won't miss any Super Dash!

  • In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one);

  • Now the books have better effect of bonus experience;

  • ...and optimized some levels, as usual!

Bug Fixes:

  • In local co-op mode the controller would reset after finishing a level;

  • After selecting the AI-Assisted mode in Level 2-1, by default Level 2-2 would still start as All-In-One mode;

  • The goblin minions would stack up to sky in the boss battle in Level 3-3;

  • Reaching the checkpoint in Super Dash could cause a hero to die immediately when restarting from the checkpoint;

  • The rolling barrels would disappear when hitting the shield (without the shield spikes);

  • The hero in Super Dash could not move forward when Time Warp was activated;

  • The hero in Super Dash would be affected by slow-down debuff; and when the dash stopped, the hero would move backward until died;

  • In single hero mode, the Focus Fire effect could stay forever after switching back to the archer;

  • The sound effect of the conveyors would always be playing whether the SFX was turned off;

Source

Steam News / 22 June 2017

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