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Steam News6 October 20169y ago

Patch v1.1.5 released

Release Notes: Fixed: the music was mute after the cut scenes; Fixed: the SFX before starting a level in the world map was too loud; Fixed: sometimes the visual effects did not play; Fixed: hitting Azdam before the figh

Full notes

Full Axe, Bow & Staff update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
fixedFixed: the music was mute after the cut scenes;
fixedFixed: the SFX before starting a level in the world map was too loud;
fixedFixed: sometimes the visual effects did not play;
fixedFixed: hitting Azdam before the fight would go to phase 2 directly;
changedOptimized: the enemy spawning in Level 5-1;
changedOptimized: the loot position of the sand worms;

Axe, Bow & Staff changes

fixedFixed: the music was mute after the cut scenes;
fixedFixed: the SFX before starting a level in the world map was too loud;
fixedFixed: sometimes the visual effects did not play;
fixedFixed: hitting Azdam before the fight would go to phase 2 directly;
changedOptimized: the enemy spawning in Level 5-1;

Release Notes:

  • Fixed: the music was mute after the cut scenes;

  • Fixed: the SFX before starting a level in the world map was too loud;

  • Fixed: sometimes the visual effects did not play;

  • Fixed: hitting Azdam before the fight would go to phase 2 directly;

  • Optimized: the enemy spawning in Level 5-1;

  • Optimized: the loot position of the sand worms;

Source

Steam News / 6 October 2016

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