In this update2
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Full Autopsy Simulator update
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Repeated intro
Hello Pathologists,
What changed
- Gameplay
- Performance
- Fixes
Autopsy Simulator changes
Today, we’re bringing you a new Devlog detailing more about the future of Autopsy Simulator. In this Devlog, we’ll discuss our new development partners and provide a well-requested news update regarding our Autopsy Only Mode future update.
An update on Development Partners for Autopsy Simulator
Before speaking about the future of Autopsy Simulator, we’d like to provide the community with an update regarding Autopsy Simulator's development partners. Woodland Games are no longer the active development team working on Autopsy Simulator. Team17 Digital would like to thank Woodland Games for their dedication to developing Autopsy Simulator over the last four years and for their efforts to bring Autopsy Simulator: Dead Memories to Steam.
Team17 Digital has partnered with Epiphany Games to develop Autopsy Simulator’s Autopsy Only Mode update. Epiphany Games has a proven track record of delivering high-quality content and has previously worked with Team17 on several titles, including the console adaptations of DREDGE. We’re thrilled to work with Epiphany Games again to bring future updates to the Autopsy Simulator community.
An update regarding Autopsy Only Mode
Last month we discussed a handful of Austopsy Only Mode's features. This included AOM's focus on simulation gameplay, randomised causes of death in the game mode and players being graded and scored by performance in the Autopsy Room.
Today, we have more information to provide regarding the new game mode!
In Autopsy Only Mode, players will become a student Pathologist and will be scored based on a set of specific criteria, which includes:
The flow of the Autopsy: Ensure all areas of the internal and external examinations were conducted. If some procedures or areas were skipped, players will be docked points from their final score.
Player’s carefulness: Players will need to consider their options, as planning which examinations will be needed and performance in mini-games will all affect a player’s final score in AOM. Unnecessary examinations will prove costly, as incorrect examinations will negatively impact player’s scores.
Final cause of death judgement: Select the correct cause of death for the cadaver and you will gain points and a better final rank.
Clean-up: High quality and effective stitching of the cadaver will score players more points.
Since our launch last month, we’ve heard players' feedback about the fixed state of the causes of death in Autopsy Simulator: Dead Memories. This will be different in Autopsy Only Mode, with players being able to select the cause of death for each cadaver.
In Autopsy Only Mode, there will be three varied cadavers to dissect with ten total causes of death across the game mode. The causes of death are split between two categories, with seven generic causes of death across all cadavers and three unique causes of death, one per cadaver. When players begin their game in AOM, there will be eight possible causes of death for each body. Start the external exams, plan your next steps, track possible causes, conduct internal exams, find the correct cause of death and close the body by stitching it up!
Autopsy Only Mode will score players on their performance during the autopsy. The team working on AOM will be reworking mini-games, allowing for enhancements to be made to the tools and the scoring system. This will provide more precise scoring and will allow for the failure of certain mini-games. Players need to be as efficient as possible whilst in the autopsy room by cutting organs precisely without wonky skull cutting or off-centre organ dissection, taking useful polaroid photographs during the investigation
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