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Steam News14 January 20265mo ago

Al Rilma Update - Patch 4

Steam post image A wild, Group 5-inspired truck build, by perhap_s! With this update we have addressed the most pressing issues that have been found since release.

In this update7

Full notes

Full Automation - The Car Company Tycoon Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes9 additions4 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Workshop
fixedWith this update we have addressed the most pressing issues that have been found since release. With this patch, we are entering the next larger development cycle, the " Terso Update ", which is going to be the final massive update that will take the core game to being considered complete. More on that below.
fixedOf course, should issues pop up with this patch, we'll hotfix it before moving on. And now, the changelog:
addedGeneral & UIAdded new button to create new trim from a currently held trim
addedGeneral & UIAdded trim names to part list tooltip for "used in other trim" function
addedGeneral & UIAdded missing description string for CVVL
fixedGeneral & UIFixed oscillation issue in twincharging when turbo overpowers supercharger

Automation - The Car Company Tycoon Game changes

fixedWith this update we have addressed the most pressing issues that have been found since release. With this patch, we are entering the next larger development cycle, the " Terso Update ", which is going to be the final massive update that will take the core game to being considered complete. More on that below.
fixedOf course, should issues pop up with this patch, we'll hotfix it before moving on. And now, the changelog:
addedAdded new button to create new trim from a currently held trim
addedAdded trim names to part list tooltip for "used in other trim" function
addedAdded missing description string for CVVL

Steam post image A wild, Group 5-inspired truck build, by perhap_s!

With this update we have addressed the most pressing issues that have been found since release. With this patch, we are entering the next larger development cycle, the "Terso Update", which is going to be the final massive update that will take the core game to being considered complete. More on that below.

Of course, should issues pop up with this patch, we'll hotfix it before moving on. And now, the changelog:

Al Rilma Update - Patch 4 - Changelog

General & UI

  • Added new button to create new trim from a currently held trim

  • Added trim names to part list tooltip for "used in other trim" function

  • Added missing description string for CVVL

  • Fixed oscillation issue in twincharging when turbo overpowers supercharger

  • Fixed all drivers being powerlifters when it comes to manual steering weight penalties

  • Fixed default turbo & centrifugal supercharger sizing not working

  • Fixed boxer engines not generating with auto generated engines

  • Fixed .cars added while in the car designer causing lua error going to main menu

  • Fixed creating new engine variant from held in sandbox setting variant year to 2012

  • Fixed not going into designer when generating engine for "none" sandbox company

Campaign

  • Added familiarity gain dependence on the difference between Quality and Tech Pool

  • Added button to collapse all cars/engines in campaign hub calendar

  • Moved core shifts to come before max shifts in factory setup

  • Fixed HQ loans to now pay out over time instead of directly in one sum

  • Fixed message for annual taxes not coming up at the start of the year

  • Fixed new engine factory construction time on hub UI scaling wrong

  • Fixed color of non-production engine variants being wrong in campaign hub

  • Fixed car body unlock research tab not considering HQ Region tech offset

Content & Art

  • Added replacement body for 90sLuxuryCoupe, "Goodman", '86, with 72 variants

  • Added new car body, '45, with 42 variants

  • Added new new piston crowns

  • Fixed pistonheads drifting away from the engine in cars

  • Fixed piston crowns being flipped on one side of Vs and Flats

  • Fixed 4 and 5 valves colliding with cylinder walls

  • Fixed brake caliper paint not refreshing when switching brake or piston types

BeamNG Exporter

  • Fixed issue with inconsisent idle RPM depending on selected gearbox

  • Fixed issue with offset chassis generation with new soft body export

  • Fixed issue with wobbly interior fixture constructions in exports

  • Fixed exhaust fixture meshes not exporting properly

  • Fixed fixture collision issues when exported to beam

  • Fixed issue with collisions for engine parts

If you run into any issues, please report them on our Discord or on the Steam Forums so we can address them.

Steam post image It's not AI, just a very carefully-photographed 90s SUV, by ChilPollins.

Terso Update - An Early Outlook

We have big plans, and those who have been with us for a while might remember our Supercharger Suite Update Outlook which included mention of the three updates Ellisbury, Al Rilma, and Terso. The first two are now struck off the ToDo list - or almost.

There is one important point still missing from the Al Rilma Update, the standalone Track Editor! It is almost done, really powerful and user friendly as a tool, and only needs some final testing and a wee bit of polishing. It will directly integrate the tracks you export into both Automation and optionally the Steam Workshop for easy sharing of your track creations.

Due to how big an update Terso will be, we are planning on releasing one first set of hand-picked features quite early as a first step. These would be going into an open-alpha, opt-in branch of the game accessible to anyone who dares join it. The first set of features we currently want to implement in this early version are:

First Terso Features

  • Revamped campaign production methods and engineering mechanics

  • Competitors using actual factories, plus optional factory selection for sandbox cars

  • Test Track improvements and UI overhaul for telemetry and data analysis

  • Revamp of engine outsourcing factories with several companies to choose from

  • Rework of car body design year limitations

  • A full rework of the tire model in terms of grip and friction

  • Improved support for animated fixtures for BeamNG exports

Of course that is but a small fraction of what is coming to Automation with the Terso update!

On the side, we are aiming to get out a demo version of Automation, based on the Al Rilma Update, to allow players to try out the game before they buy.

Steam post image A sensible luxury car, for sensible people, by Kartoha.

As we are progressing into the full development of the Terso update, we will share with you a more detailed outlook on what is to come in the updates ahead. Until then, enjoy the all new Al Rilma version of Automation!

Cheers!

Source

Steam News / 14 January 2026

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