Update log
Full Automation - The Car Company Tycoon Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Fixes
- Maps
In this update we do have a mixed bag UI polish, improvements, and general fixes, as well as some new fixtures.
Al Rilma Update - Patch 3 Changelog
Added new headlights, indicators, and taillights
Added double-click to hub calendar engineering sections to open associated project
Changed forecaster to display avg. cars/month instead cumulative yearly
Disabled mouse wheel scrolling on horizontal scroll bars to avoid accidental changes. Added option to user interface menu in game settings to turn on that mouse wheel behavior again if that is preferable.
Allowed adjustment of deposit % while in production without preorders
Removed sandbox company management from campaign company museum
Improved UI and messaging in the car designer market screen
Older .car file now import considering body tech for unlocking bodies
Improved UI clarity of project status in main hub calendar
Upped maximum boost pressure setting for twincharging supercharger stage from 2 to 5 Bar
Fixed twincharging having a hidden supercharger boost limiter without advanced control
Fixed supercharger stage in twincharged setup not using corrected mass flow for compressor map
Fixed car bodies showing incorrect tooltips when disabled
Fixed factory shifts visualization in main hub not loading in correct current shifts
Fixed factory showing 1 billion people employed when no factory size is selected
Fixed non-default sandbox companies not producing sales
Fixed issue with familiarity view mode consistency
Let us know if you run into any issues with this latest build or have feedback in general.
Cheers!
Source
