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Steam News4 October 201411y ago

October 4th Update

Another large update! - 6 New Challenge Levels: Steep Spine, Daredevil's Ramp, Spinning Gardens, Smashed Planet, Antigrav Blob, Tiny Hole - New main menu - 5 new human character models, right now just in sandbox - New p

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  • Events
fixedAnother large update! - 6 New Challenge Levels: Steep Spine, Daredevil's Ramp, Spinning Gardens, Smashed Planet, Antigrav Blob, Tiny Hole - New main menu - 5 new human character models, right now just in sandbox - New part: Hoverpad, with adjustable height / force, uses electric power - Water physics - Water actually has buoyancy in Sandbox - Arrow structures placed in challenges to help show direction the checkpoint is - Lots of new structures in Sandbox - craft mode particle effects for boosters/thrusters/hoverpads to show their powered - new Sandbox plates with various colors / graphics - Level complete time is now independent of the speed selection, so you cant 'cheat' time challenges by slowing down time and being more precise - Fixed error with power over 100% not saving - Whenever a connected rotator rotates, it now updates the body's center of mass - Now displays power input, and total force, in edit ent window (so you can see your changes) - displays balloon up force in ent info window, and it's edit window - Narrow Sqeeze level is now more of a sqeeze

Autocraft changes

fixedAnother large update! - 6 New Challenge Levels: Steep Spine, Daredevil's Ramp, Spinning Gardens, Smashed Planet, Antigrav Blob, Tiny Hole - New main menu - 5 new human character models, right now just in sandbox - New part: Hoverpad, with adjustable height / force, uses electric power - Water physics - Water actually has buoyancy in Sandbox - Arrow structures placed in challenges to help show direction the checkpoint is - Lots of new structures in Sandbox - craft mode particle effects for boosters/thrusters/hoverpads to show their powered - new Sandbox plates with various colors / graphics - Level complete time is now independent of the speed selection, so you cant 'cheat' time challenges by slowing down time and being more precise - Fixed error with power over 100% not saving - Whenever a connected rotator rotates, it now updates the body's center of mass - Now displays power input, and total force, in edit ent window (so you can see your changes) - displays balloon up force in ent info window, and it's edit window - Narrow Sqeeze level is now more of a sqeeze

Another large update! - 6 New Challenge Levels: Steep Spine, Daredevil's Ramp, Spinning Gardens, Smashed Planet, Antigrav Blob, Tiny Hole - New main menu - 5 new human character models, right now just in sandbox - New part: Hoverpad, with adjustable height / force, uses electric power - Water physics - Water actually has buoyancy in Sandbox - Arrow structures placed in challenges to help show direction the checkpoint is - Lots of new structures in Sandbox - craft mode particle effects for boosters/thrusters/hoverpads to show their powered - new Sandbox plates with various colors / graphics - Level complete time is now independent of the speed selection, so you cant 'cheat' time challenges by slowing down time and being more precise - Fixed error with power over 100% not saving - Whenever a connected rotator rotates, it now updates the body's center of mass - Now displays power input, and total force, in edit ent window (so you can see your changes) - displays balloon up force in ent info window, and it's edit window - Narrow Sqeeze level is now more of a sqeeze

Source

Steam News / 4 October 2014

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