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Steam News12 January 20188y ago

v1.3.12 - Town centers

New content: - town centers added. You need to build/upgrade a town center to reach next ages. - 2 new factions: "dark elves" and "astalans".

Full notes

Full Aurora Dusk: Steam Age update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedNew content: - town centers added. You need to build/upgrade a town center to reach next ages. - 2 new factions: "dark elves" and "astalans". (skirmish mode only) - 3 new custom AIs: "astalan", "dark elf", "golemologist". Changes: - you keep your inventory and resources in missions. - attack range against buildings is changed. - dungeons can order a general offensive. - many custom AIs changed. - AIs are disabled at the beginning of first tutorial missions. - you cannot select higher difficulty if you play a mission for the first time. - more options when you select "age speed". Balancing: - speed of dwarf increased (80 to 90) - defense of rat decreased (100 to 25) - dungeons don't spawn monsters at the begining of the game. Bugs corrected: - the game load faster if you play with more than 50 custom characters. - 'give resource' disabled when you have 0 resource. - when you walk in water 'splash effects' are always displayed. - damages above 999 are displayed correctly. (thanks to Bigheaded) - crash when you build a second artillery corrected. (thanks to Bigheaded again) - max unzoom corrected.

Aurora Dusk: Steam Age changes

fixedNew content: - town centers added. You need to build/upgrade a town center to reach next ages. - 2 new factions: "dark elves" and "astalans". (skirmish mode only) - 3 new custom AIs: "astalan", "dark elf", "golemologist". Changes: - you keep your inventory and resources in missions. - attack range against buildings is changed. - dungeons can order a general offensive. - many custom AIs changed. - AIs are disabled at the beginning of first tutorial missions. - you cannot select higher difficulty if you play a mission for the first time. - more options when you select "age speed". Balancing: - speed of dwarf increased (80 to 90) - defense of rat decreased (100 to 25) - dungeons don't spawn monsters at the begining of the game. Bugs corrected: - the game load faster if you play with more than 50 custom characters. - 'give resource' disabled when you have 0 resource. - when you walk in water 'splash effects' are always displayed. - damages above 999 are displayed correctly. (thanks to Bigheaded) - crash when you build a second artillery corrected. (thanks to Bigheaded again) - max unzoom corrected.

New content

- town centers added. You need to build/upgrade a town center to reach next ages. - 2 new factions: "dark elves" and "astalans". (skirmish mode only) - 3 new custom AIs: "astalan", "dark elf", "golemologist".

Changes

- you keep your inventory and resources in missions. - attack range against buildings is changed. - dungeons can order a general offensive. - many custom AIs changed. - AIs are disabled at the beginning of first tutorial missions. - you cannot select higher difficulty if you play a mission for the first time. - more options when you select "age speed".

Balancing

- speed of dwarf increased (80 to 90) - defense of rat decreased (100 to 25) - dungeons don't spawn monsters at the begining of the game.

Bugs corrected

- the game load faster if you play with more than 50 custom characters. - 'give resource' disabled when you have 0 resource. - when you walk in water 'splash effects' are always displayed. - damages above 999 are displayed correctly. (thanks to Bigheaded) - crash when you build a second artillery corrected. (thanks to Bigheaded again) - max unzoom corrected.

Source

Steam News / 12 January 2018

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