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Full Aura of Worlds update
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Repeated intro
Greetings Adventurers, here's some of what we've been working on in the last few months!
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Performance
- Fixes
Aura of Worlds changes
The Game is now Steam Deck Verified
Note: The device photo was taken over a year ago. The game runs even better on the Steam Deck now, with much more content.
New Runes
There are currently five new runes granting passive perks to the player:
These are: Cucoon, Healing, Ice Armor, Stunning and Zapper!
For instance, Zapper briefly electrocutes nearby enemies upon defeating an opponent.
Combat Arenas ⚔️
Up for more challenges? Fight off waves of enemies for greater rewards!
There are currently four distinct arena layouts across the first three worlds; each pitting your skills against semi-randomized waves.
Moss
Lush moss and border plants now grow in the Grotto of Guidance, making the world feel even more alive.
Localization
We've been working on improving localization and interface across all languages.
With Neon Noroshi's help, we now support Traditional Chinese, Korean, and Japanese languages.
New Publisher on PC: Indie.IO
We've recently partnered with the experts at Indie.IO, after working on the game for many years solo. We look forward to polishing and sharing the game more while working alongside them.
NOTE: We are currently working with our Switch publisher: Hidden Trap to get the update to Nintendo Switch as well.
Other Changes Include:
If you're a returning player, you may find a gift for you at the top left of the hub. Additionally, your XP gain is boosted by 12% for the next 10 days.
New environmental interactions, such as bouncing/throwing around rocky beetle shells.
The tutorial is now much more forgiving
Added a sparkling guide and custom respawn animations to the tutorial
Numerous optimizations
Refinements to unlock menus across all languages.
Adjusted startup screen to avoid the illusion of the application loading hanging on Windows.
Fixed prerequisite text related bugs
Giant Slimes will now only drop their item if substantially stunned or slain.
Fixed bug with certain frozen enemies still being able to melee the player.
Increased melee combat with skeletal warriors, faster paced.
Added combo delay nerf to daggers
Localization adjustments.
Min text sizes increased for Steam Deck.
Improved cross-platform saving.
Much more..
As always, your feedback is most welcome!
Have fun!
Source
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