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Steam News20 August 20223y ago

Update 1.211

Cheers folks! We bring you an update which will make the game smoother, easier to use and give you an overall better gaming experience.

In this update5

Full notes

Full Attack at Dawn: North Africa update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedCheers folks! We bring you an update which will make the game smoother, easier to use and give you an overall better gaming experience. We will continue to work on making the game better, and we thank you for the suggestions and ideas you give us.
addedEach new update is well tested before release, but if you happen to find any bugs or technical issues - please let us know. That way we can help you and others to have a great gaming experience.
addedCampaign SavingWe have implemented campaign saving. Now you can save campaign at the point of your choosing (with the Game Menu's SAVE command). You can then reload the desired save later on and continue playing from there. There is always one currently active campaign (opened via Continue Campaign button), but you can now overwrite it with Load Campaign button.
addedRestart ScenarioWe have added a RESTART button which you can activate in-game from the Game Menu, and restart your scenario from the beginning. It works both in Campaign and Scenario modes of play. You can also restart the scenario in the final Victory Dialog, after the scenario has ended.
addedPlanned MovementWe have added a Planned Movement order, which enables you to give movement order for a unit to be executed later on. That will be very useful in commanding larger number of troops, when it is difficult to view and control the entire battlefield at a glance.
changedPlanned MovementHow does it work? We kept it simple, and yet effective: when a unit is blocked in its movement (by enemy unit, for instance), the unit halts but the movement order changes from active to planned. In other words - movement arrow changes from white (active) to gray (planned). When the enemy unit moves away and the path is open, our unit will automatically continue moving (and change the gray arrow back to white, active movement arrow).

Attack at Dawn: North Africa changes

changedCheers folks! We bring you an update which will make the game smoother, easier to use and give you an overall better gaming experience. We will continue to work on making the game better, and we thank you for the suggestions and ideas you give us.
addedEach new update is well tested before release, but if you happen to find any bugs or technical issues - please let us know. That way we can help you and others to have a great gaming experience.
addedWe have implemented campaign saving. Now you can save campaign at the point of your choosing (with the Game Menu's SAVE command). You can then reload the desired save later on and continue playing from there. There is always one currently active campaign (opened via Continue Campaign button), but you can now overwrite it with Load Campaign button.
addedWe have added a RESTART button which you can activate in-game from the Game Menu, and restart your scenario from the beginning. It works both in Campaign and Scenario modes of play. You can also restart the scenario in the final Victory Dialog, after the scenario has ended.
addedWe have added a Planned Movement order, which enables you to give movement order for a unit to be executed later on. That will be very useful in commanding larger number of troops, when it is difficult to view and control the entire battlefield at a glance.

Cheers folks! We bring you an update which will make the game smoother, easier to use and give you an overall better gaming experience. We will continue to work on making the game better, and we thank you for the suggestions and ideas you give us.

Each new update is well tested before release, but if you happen to find any bugs or technical issues - please let us know. That way we can help you and others to have a great gaming experience.

See you on the desert sands!

Tom

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What's new in this version

Campaign Saving

We have implemented campaign saving. Now you can save campaign at the point of your choosing (with the Game Menu's SAVE command). You can then reload the desired save later on and continue playing from there. There is always one currently active campaign (opened via Continue Campaign button), but you can now overwrite it with Load Campaign button.

Just be careful with loading a saved campaign - it overwrites the currently active campaign, and if you want to save the old campaign for later, you should manually save it first.

Restart Scenario

We have added a RESTART button which you can activate in-game from the Game Menu, and restart your scenario from the beginning. It works both in Campaign and Scenario modes of play. You can also restart the scenario in the final Victory Dialog, after the scenario has ended.

Planned Movement

We have added a Planned Movement order, which enables you to give movement order for a unit to be executed later on. That will be very useful in commanding larger number of troops, when it is difficult to view and control the entire battlefield at a glance.

How does it work? We kept it simple, and yet effective: when a unit is blocked in its movement (by enemy unit, for instance), the unit halts but the movement order changes from active to planned. In other words - movement arrow changes from white (active) to gray (planned). When the enemy unit moves away and the path is open, our unit will automatically continue moving (and change the gray arrow back to white, active movement arrow).

You can also use this order on units which are standing next to an enemy unit, to order them where to move when the enemy is routed.

Fire Mode

We have added a Fire Mode - giving you options on how and when will your units attack the enemy. Each unit now has its own Fire Mode which you can change via Command Panel. You have following Fire Mode options:

  • Default - use Default Fire Mode

  • Fire Always - fire at adjacent enemy unit (active enemy units first)

  • Fire Active - fire at adjacent active enemy unit (only non-routed enemy units)

  • Hold Fire - do not fire

These unit fire modes are shown by tiny fire mode icons on unit counters. If a unit does not have a fire mode icon shown, that unit is using a Default Fire Mode.

You can individually set each unit (which is recommended only for special situations), or leave units on their Default mode in which case all of them use the Default Fire Mode. You can set that Default mode via new button on the Minimap Panel.

If you manually select a target for your unit (by right clicking on adjacent enemy unit) - the unit's Fire Mode is overridden and your unit fires at the manually selected enemy unit.

Source

Steam News / 20 August 2022

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